effect TE_TEI_G3
countabsolute 1
type beam
-tex 60 60
+tex 200 200
color 0xFFFFFF 0xFFFFFF
size 4 4
alpha 128 128 256
effect teleport
count 1000
type spark
-tex 40 40
-color 0x807aff 0x4463d5
-size 1 3
+tex 64 64
+color 0xff8400 0xff2a00
+size 1 1
alpha 0 256 100
+stretchfactor 2
//gravity 1
bounce 1.5
originjitter 1 1 1
velocitymultiplier 0.5
airfriction 2
stretchfactor 0.6
+effect teleport
+countabsolute 1
+type smoke
+tex 65 65
+size 150 150
+alpha 190 190 180
+sizeincrease -80
+color 0xff8400 0xff2a00
// used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
effect laser_muzzleflash
-count 1
+// glow and light
+countabsolute 1
type smoke
-color 0xFFFFFF 0xFFFFFF
-tex 0 8
-size 5 5
-alpha 64 64 128
-airfriction 12
-originjitter 1.5 1.5 1.5
-velocityjitter 6 6 6
-velocitymultiplier 0.01
+color 0xcc0000 0xff0000
+tex 65 65
+size 10 15
+alpha 256 512 6280
+airfriction 10
+sizeincrease -100
+stretchfactor 2
lightradius 200
lightradiusfade 2000
lightcolor 3 0.1 0.1
-
+// electricity
+effect laser_muzzleflash
+count 6
+type spark
+color 0xb44215 0xff0000
+tex 43 43
+size 5 7
+alpha 256 512 6280
+airfriction 10
+originjitter 2 2 2
+velocityjitter 150 150 150
+velocitymultiplier 0.2
+sizeincrease -100
+stretchfactor 2.3
+rotate -180 180 4000 -4000
+// fire
+effect laser_muzzleflash
+count 12
+type spark
+color 0xff4200 0xff0000
+tex 8 15
+size 7 9
+alpha 256 512 6280
+airfriction 12
+originjitter 2 2 2
+velocityjitter 100 100 100
+velocitymultiplier 0.2
+sizeincrease -100
+stretchfactor 2
// decal
sizeincrease 12
velocitymultiplier 0.05
effect shotgun_muzzleflash
-count 10
+count 32
type spark
-tex 40 40
-color 0xFFFDD9 0xff5a00
-size 2 2
+tex 48 55
+color 0xffdb96 0xff5400
+size 10 20
alpha 0 128 1024
originjitter 1 1 1
-velocityjitter 444 444 444
-velocitymultiplier 1.7
-gravity 0.3
+velocityjitter 100 100 100
airfriction 5
-
-
+stretchfactor 2.5
+velocitymultiplier 0.5
// shotgun pellet impact
// decal
countabsolute 1
type decal
tex 56 59
-size 3 3
+size 5 8
alpha 256 256 0
originjitter 10 10 10
//lightradius 30
//lightcolor 1 1 1
// dust/smoke drifting away from the impact
effect shotgun_impact
-count 5
-type smoke
+type alphastatic
+notunderwater
tex 0 8
-color 0xFFFFFF 0xA37443
-size 7 7
-alpha 0 64 32
-originjitter 1 1 1
-airfriction 7
-liquidfriction 16
-velocityjitter 100 100 100
-sizeincrease 12
-velocitymultiplier 0.25
+count 6
+size 10 20
+sizeincrease 25
+alpha 300 550 756
+velocityjitter 150 150 150
+velocitymultiplier 0.2
+airfriction 5
+color 0x473a37 0x0b0a07
+rotate 0 360 -50 50
// dust/smoke staying at the impact
effect shotgun_impact
+type alphastatic
+notunderwater
+tex 36 36
count 1
-type smoke
-tex 0 8
-color 0xFFFFFF 0xFFFFFF
-size 17 17
-alpha 64 64 32
-sizeincrease 4
+size 10 11
+sizeincrease 74
+alpha 200 350 500
+velocityjitter 11 11 11
+airfriction 5
+color 0x201d1a 0x000000
+bounce 6
+velocitymultiplier 0.03
+rotate 0 360 -50 50
// sparks
effect shotgun_impact
notunderwater
-count 20
+count 3
type spark
tex 40 40
color 0xFDFFD9 0xFDFFD9
size 0.6 0.6
-alpha 256 256 768
+alpha 0 356 268
gravity 1
-bounce 1
-airfriction 5
+bounce 1.5
+airfriction 1.1
originjitter 1 1 1
-velocityjitter 400 400 400
-velocitymultiplier 0.1
-
+velocityjitter 200 200 200
+velocitymultiplier 0.2
// used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
airfriction 12
-// decal
// used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
+// decal
effect machinegun_impact
countabsolute 1
type decal
lightcolor 6 3.6 0.6
// dust/smoke drifting away from the impact
effect machinegun_impact
-count 5
-type smoke
+type alphastatic
+notunderwater
tex 0 8
-color 0xFFFFFF 0xA37443
-size 7 7
-alpha 0 64 32
-originjitter 1 1 1
-airfriction 7
-liquidfriction 16
-velocityjitter 100 100 100
-sizeincrease 12
-velocitymultiplier 0.25
+count 6
+size 10 20
+sizeincrease 15
+alpha 300 550 456
+velocityjitter 150 150 150
+velocitymultiplier 0.1
+airfriction 5
+color 0x473a37 0x0b0a07
+rotate 0 360 -50 50
// dust/smoke staying at the impact
effect machinegun_impact
+type alphastatic
+notunderwater
+tex 36 36
count 1
-type smoke
-tex 0 8
-color 0xFFFFFF 0xFFFFFF
-size 17 17
-alpha 64 64 32
-sizeincrease 4
+size 10 11
+sizeincrease 74
+alpha 200 350 500
+velocityjitter 11 11 11
+airfriction 5
+color 0x201d1a 0x000000
+bounce 6
+velocitymultiplier 0.03
+rotate 0 360 -50 50
+//derbis
+effect machinegun_impact
+type alphastatic
+notunderwater
+tex 66 68
+count 2
+size 1 5
+airfriction 1
+gravity 1.4
+alpha 300 550 256
+velocityjitter 350 350 350
+velocitymultiplier 0.2
+bounce 1.7
+color 0x63493e 0xffffff
+rotate 0 360 -500 500
// sparks
effect machinegun_impact
notunderwater
-count 20
+count 2
type spark
tex 40 40
color 0xFDFFD9 0xFDFFD9
size 0.3 0.3
-alpha 256 256 768
+alpha 256 256 168
gravity 1
bounce 1
-airfriction 5
+airfriction 2
originjitter 1 1 1
-velocityjitter 400 400 400
-velocitymultiplier 0.1
+velocityjitter 300 300 300
+velocitymultiplier 0.2
+
lightradiusfade 2000
lightcolor 2 1.5 0.2
effect grenadelauncher_muzzleflash
-count 30
+count 32
type spark
-tex 40 40
-color 0xFFFDD9 0xFFFDD9
-size 3 3
+tex 48 55
+color 0xffdb96 0xff5400
+size 10 20
alpha 0 128 1024
originjitter 1 1 1
-velocityjitter 300 300 300
+velocityjitter 100 100 100
velocitymultiplier 0.5
-airfriction 12
+airfriction 5
+stretchfactor 2.5
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
effect TR_GRENADE
-trailspacing 6
-type alphastatic
-color 0x303030 0x000000
+trailspacing 2
+type smoke
+color 0x101010 0x000000
tex 0 8
-size 1 2
+size 3 2
bounce 1
-sizeincrease 2
-alpha 100 200 280
+sizeincrease 10
+alpha 300 400 780
originjitter 1 1 1
velocityjitter 1 1 1
velocitymultiplier -0.02
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
effect TR_KNIGHTSPIKE // used for MF_TRACER2
notunderwater
-trailspacing 5
-type alphastatic
+trailspacing 3
+type smoke
color 0x303030 0x000000
tex 0 8
size 3 3
bounce 1
sizeincrease 11
-alpha 100 200 400
+alpha 300 400 600
originjitter 2 2 2
velocityjitter 3 3 3
velocitymultiplier -0.02
countabsolute 1
type decal
tex 8 16
-size 72 72
+size 48 48
alpha 256 256 0
-originjitter 23 23 23
-lightradius 400
-lightradiusfade 750
+originjitter 26 26 26
+lightradius 250
+lightradiusfade 400
lightcolor 8 4 1
-// fire effect
+// fire effect which expands then slows
effect grenade_explode
notunderwater
-count 64
+count 80
type static
tex 48 55
-color 0x8f0d00 0xff5a00
-size 33 44
-sizeincrease 45
-alpha 200 256 512
-bounce 1.5
+color 0xe03f00 0x5e0000
+size 16 26
+sizeincrease 20
+alpha 128 228 356
+bounce 4.5
airfriction 8
liquidfriction 8
originjitter 8 8 8
-velocityjitter 512 512 512
-// fire effect 2
+velocityjitter 256 256 256
+// fire effect which make brigt dot inside
effect grenade_explode
notunderwater
-count 28
-type smoke
+count 30
+type static
tex 48 55
-color 0xea691b 0xeed05a
-size 33 44
-sizeincrease 55
-alpha 200 256 612
-bounce 2.5
-airfriction 19
-liquidfriction 19
+color 0xe03f00 0xffdf92
+size 6 16
+sizeincrease 40
+alpha 228 328 756
+bounce 1
+airfriction 8
+liquidfriction 8
originjitter 8 8 8
-velocityjitter 912 912 912
+velocityjitter 256 256 256
// smoke
effect grenade_explode
type alphastatic
notunderwater
tex 0 8
-count 64
+count 20
size 20 40
-sizeincrease 44
-alpha 200 450 456
-velocityjitter 444 444 444
+sizeincrease 34
+alpha 300 550 556
+velocityjitter 256 256 256
airfriction 5
color 0x000000 0x111111
-bounce 2
+bounce 6
// underwater bubbles
effect grenade_explode
underwater
type bubble
tex 62 62
color 0x404040 0x808080
-size 3 3
+size 3 6
alpha 128 256 64
gravity -0.125
bounce 1.5
liquidfriction 0.25
originjitter 16 16 16
-velocityjitter 144 144 144
+velocityjitter 196 196 196
+rotate 0 0 0 0
+// underwatershockwave
+effect grenade_explode
+underwater
+type smoke
+countabsolute 1
+tex 33 33
+size 5 5
+sizeincrease 1500
+alpha 40 40 300
+velocitymultiplier 0.3
// bouncing sparks
effect grenade_explode
notunderwater
-count 64
+count 32
type spark
tex 40 40
-color 0xffa800 0xffedaf
-size 1 1
-sizeincrease 2
-alpha 44 256 384
+color 0xffa35b 0xfff2be
+size 1 0.1
+alpha 644 956 484
gravity 1
-airfriction -1
-bounce 1.5
+airfriction 1
+bounce 1.6
liquidfriction 0.8
velocityoffset 0 0 80
originjitter 16 16 16
-velocityjitter 224 224 324
+velocityjitter 424 424 624
+// derbis
+effect grenade_explode
+notunderwater
+count 24
+type alphastatic
+tex 66 68
+color 0x6a3d25 0xcac5b4
+size 2 6
+alpha 644 956 684
+gravity 1.3
+airfriction 0.5
+bounce 1.6
+velocityjitter 324 324 524
+rotate -180 180 -1000 1000
// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
effect electro_muzzleflash
-count 1
+countabsolute 1
type smoke
color 0x283880 0x283880 // 0x202020 0x404040
-tex 0 8
-size 5 5
+tex 65 65
+size 15 15
alpha 256 256 512
originjitter 1.5 1.5 1.5
velocityjitter 6 6 6
+sizeincrease -10
velocitymultiplier 0.01
lightradius 200
lightradiusfade 2000
lightcolor 1.5 3 6
+
effect electro_muzzleflash
-count 30
+count 14
type spark
-tex 31 31
+tex 8 15
color 0xD9FDFF 0xD9FDFF
-size 3 3
-alpha 0 128 1024
+size 5 15
+alpha 110 228 2024
originjitter 1 1 1
-velocityjitter 300 300 300
+velocityjitter 150 150 150
velocitymultiplier 0.5
-airfriction 12
+airfriction 2
+stretchfactor 1.5
+effect electro_muzzleflash
+count 10
+type spark
+tex 41 41
+color 0xD9FDFF 0xD9FDFF
+size 7 6
+alpha 110 228 1024
+originjitter 1 1 1
+velocityjitter 350 350 350
+velocitymultiplier 2.5
+airfriction 8
+gravity 1.3
+stretchfactor 0.1
// electro trail
lightradius 250
lightradiusfade 250
lightcolor 3.125 4.375 10
+// shockwave
+effect electro_impact
+type smoke
+countabsolute 1
+tex 33 33
+size 32 32
+sizeincrease 1000
+color 0x80C0FF 0x80C0FF
+alpha 40 40 350
+velocitymultiplier 44
// flare effect
effect electro_impact
countabsolute 1
airfriction 6
originjitter 1 1 1
velocityjitter 512 512 512
+rotate -180 180 -9999 9999
// inner cloud of smoke
effect electro_impact
count 60
type spark
tex 41 41
color 0xFDFFD9 0xFDFFD9
-size 16 16
+size 1 2
alpha 256 256 1024
bounce 2
+stretchfactor 0.4
//airfriction 2
originjitter 1 1 1
velocityjitter 512 512 512
alpha 128 128 64
// large sparks
effect electro_combo
-count 20
+count 10
type static
color 0x2030FF 0x80C0FF
size 32 32
-alpha 256 256 256
+sizeincrease 50
+tex 0 7
+alpha 156 156 156
bounce 2
airfriction 6
liquidfriction 16
count 64
type spark
tex 41 41
-color 0xFDFFD9 0xFDFFD9
-size 16 16
-alpha 444 512 866
-bounce 2
+color 0xa9cacf 0x0054ff
+size 2 4
+stretchfactor 2
+gravity 0.3
+alpha 444 512 700
+velocitymultiplier 3
+bounce 1.6
//airfriction 2
originjitter 1 1 1
-velocityjitter 512 512 512
+velocityjitter 312 312 312
// inner cloud of smoke
effect electro_combo
count 0.25
alpha 256 256 256
originjitter 20 20 20
velocityjitter 32 32 32
+// shockwave
+effect electro_combo
+type smoke
+countabsolute 1
+color 0xa9cacf 0x0054ff
+tex 33 33
+size 30 30
+sizeincrease 600
+alpha 40 40 100
+velocitymultiplier 0.3
effect crylink_muzzleflash
count 1
type smoke
-color 0x202020 0x404040
-tex 0 8
-size 5 5
-alpha 128 128 256
-originjitter 1.5 1.5 1.5
-velocityjitter 6 6 6
+color 0xdd9cff 0xff0090
+tex 65 65
+size 15 20
+alpha 128 128 2024
velocitymultiplier 0.01
lightradius 200
lightradiusfade 2000
effect crylink_muzzleflash
count 10
type spark
-tex 40 40
+tex 35 36
color 0xA080C0 0xA080C0
-size 3 3
+size 5 10
alpha 0 128 1024
originjitter 1 1 1
velocityjitter 200 200 200
velocitymultiplier 0.3
airfriction 12
-
+stretchfactor 1.5
// crylink impact effect
tex 41 41
color 0xA040C0 0xA040C0
bounce 2
-size 4 4
+size 1 2
alpha 256 256 1024
velocityjitter 256 256 256
// purple splash
// used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/client/particles.qc: pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1)
effect nex_muzzleflash
-count 10
-type smoke
-color 0x202020 0x404040
-tex 0 8
+count 24
+type spark
+color 0x202020 0x0072ff
+tex 48 55
size 16 16
-alpha 128 128 192
+alpha 328 328 4000
originjitter 4 4 4
-velocityjitter 24 24 24
-velocitymultiplier 0.02
+velocityjitter 180 180 180
+velocitymultiplier 1.4
+stretchfactor 2
+sizeincrease -100
+airfriction 9
lightradius 200
lightradiusfade 200
lightcolor 2 2.5 3
effect nex_muzzleflash
-count 150
+count 100
type spark
tex 41 41
color 0xD9FDFF 0xD9FDFF
-size 3 3
+size 1 1
alpha 0 128 1024
originjitter 1 1 1
velocityjitter 600 600 600
-velocitymultiplier 0.5
+velocitymultiplier 1.5
airfriction 9
//effect nex_beam
//countabsolute 1
//type beam
-//tex 60 60
+//tex 200 200
//color 0xFFFFFF 0xFFFFFF
//size 6 6
//alpha 128 128 192
lightradius 200
lightradiusfade 250
lightcolor 4 6 8
+rotate -180 180 0 0
+// rotating something
+effect nex_impact
+count 10
+type smoke
+tex 46 46
+color 0x1680A0 0x1680A0
+size 25 28
+sizeincrease 20
+alpha 55 55 50
+rotate 180 -180 500 -500
// shockwave
effect nex_impact
countabsolute 1
type static
-tex 34 34
+tex 33 33
+color 0x1680A0 0x1680A0
size 16 16
-alpha 100 100 300
-sizeincrease 200
-
+alpha 50 50 400
+sizeincrease 900
+// shockwave2
+effect nex_impact
+countabsolute 1
+type static
+tex 65 65
+color 0x1680A0 0x1680A0
+size 5 5
+alpha 50 50 100
+sizeincrease 500
// flare effect
effect nex_impact
size 4 4
alpha 0 128 512
bounce 2
+stretchfactor 3
velocityjitter 600 600 600
velocitymultiplier 0.5
airfriction 9
-
-
+// small sparks that live longer
+effect nex_impact
+count 32
+type spark
+tex 41 41
+color 0xD9FDFF 0xD9FDFF
+size 2 2
+alpha 255 255 112
+bounce 1.6
+stretchfactor 0.7
+velocityjitter 300 300 600
+velocitymultiplier 2.5
+airfriction 2
+gravity 1
// used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
effect hagar_muzzleflash
count 30
type spark
-tex 40 40
-color 0xFFFDD9 0xFFFDD9
-size 3 3
+tex 48 55
+color 0xff8400 0xff4200
+size 5 10
alpha 0 128 1024
originjitter 1 1 1
-velocityjitter 300 300 300
+velocityjitter 200 200 200
velocitymultiplier 0.5
airfriction 12
+stretchfactor 2
+rotate -180 180 -400 400
// bouncing sparks
effect hagar_explode
notunderwater
-count 16
+count 8
type spark
-color 0x903010 0xFFD030
-size 2 2
tex 40 40
-alpha 256 256 384
+color 0xffa35b 0xfff2be
+size 1 0.1
+alpha 644 956 684
gravity 1
-airfriction 0.2
-bounce 1.5
+airfriction 1
+bounce 1.6
liquidfriction 0.8
velocityoffset 0 0 80
-velocityjitter 256 256 256
+originjitter 16 16 16
+velocityjitter 224 224 224
//lightradiusfade 2000
//lightcolor 2 1.5 0.2
effect rocketlauncher_muzzleflash
-count 30
-type spark
-tex 40 40
+count 12
+type smoke
+tex 35 36
color 0xFFFDD9 0xFFFDD9
-size 3 3
-alpha 0 128 1024
-originjitter 1 1 1
-velocityjitter 300 300 300
-velocitymultiplier 0.5
-airfriction 12
+size 5 10
+sizeincrease 20
+alpha 10 25 20
+originjitter 3 3 3
+velocityjitter 100 100 100
+velocitymultiplier 0.3
+airfriction 9
+rotate -180 180 -30 30
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
effect TR_ROCKET
trailspacing 5
-type alphastatic
+type smoke
+notunderwater
color 0x000000 0x666666
tex 0 8
-size 1 4
+size 3 4
bounce 1
sizeincrease 11
alpha 200 300 200
originjitter 2 2 2
velocityjitter 3 3 3
velocitymultiplier -0.02
+rotate -180 180 -30 30
//gravity -0.11
// fire
effect TR_ROCKET
-notunderwater
trailspacing 2
type static
color 0xffdf72 0x811200
velocitymultiplier -1.5
// bubbles
effect TR_ROCKET
+type bubble
underwater
trailspacing 8
-type bubble
tex 62 62
-color 0x404040 0x808080
-size 1 1
+size 1 2
alpha 256 256 256
gravity -0.125
bounce 1.5
liquidfriction 4
velocityjitter 16 16 16
+velocitymultiplier -0.31
+rotate 0 0 0 0
// sparks
effect TR_ROCKET
+notunderwater
trailspacing 10
type spark
tex 40 40
color 0xFFFDD9 0xFFFDD9
-size 1 1
+size 0.5 0.5
alpha 444 512 1866
+stretchfactor 0.3
//gravity 1
bounce 1
//velocityoffset 0 0 15
countabsolute 1
type decal
tex 8 16
-size 48 48
+size 72 72
alpha 256 256 0
-originjitter 26 26 26
-lightradius 250
-lightradiusfade 400
+originjitter 23 23 23
+lightradius 400
+lightradiusfade 750
lightcolor 8 4 1
-// fire effect which expands then slows
+// fire effect
effect rocket_explode
notunderwater
-count 80
+count 64
type static
tex 48 55
-color 0xe03f00 0x5e0000
-size 16 26
-sizeincrease 20
-alpha 128 228 356
-bounce 4.5
+color 0x8f0d00 0xff5a00
+size 33 44
+sizeincrease 45
+alpha 200 256 512
+bounce 1.5
airfriction 8
liquidfriction 8
originjitter 8 8 8
-velocityjitter 256 256 256
-// fire effect which make brigt dot inside
+velocityjitter 512 512 512
+// fire effect 2
effect rocket_explode
notunderwater
-count 30
-type static
+count 28
+type smoke
tex 48 55
-color 0xe03f00 0xffdf92
-size 6 16
-sizeincrease 40
-alpha 228 328 756
-bounce 1
-airfriction 8
-liquidfriction 8
+color 0xea691b 0xeed05a
+size 33 44
+sizeincrease 55
+alpha 200 256 612
+bounce 2.5
+airfriction 19
+liquidfriction 19
originjitter 8 8 8
-velocityjitter 256 256 256
+velocityjitter 912 912 912
// smoke
effect rocket_explode
type alphastatic
notunderwater
tex 0 8
-count 20
+count 64
size 20 40
-sizeincrease 34
-alpha 300 550 556
-velocityjitter 256 256 256
+sizeincrease 44
+alpha 200 450 456
+velocityjitter 444 444 444
airfriction 5
color 0x000000 0x111111
-bounce 6
+bounce 2
// underwater bubbles
effect rocket_explode
underwater
-count 32
+count 64
type bubble
tex 62 62
color 0x404040 0x808080
bounce 1.5
liquidfriction 0.25
originjitter 16 16 16
-velocityjitter 96 96 96
+velocityjitter 144 144 144
+// underwatershockwave
+effect rocket_explode
+underwater
+type smoke
+countabsolute 1
+tex 33 33
+size 30 30
+sizeincrease 1900
+alpha 40 40 300
+velocitymultiplier 0.3
// bouncing sparks
effect rocket_explode
notunderwater
-count 16
+count 32
type spark
-color 0x903010 0xFFD030
-size 2 2
tex 40 40
-alpha 256 256 384
+color 0xffa35b 0xfff2be
+size 1 0.1
+alpha 644 956 484
gravity 1
-airfriction 0.2
-bounce 1.5
+airfriction 1
+bounce 1.6
liquidfriction 0.8
velocityoffset 0 0 80
-velocityjitter 256 256 256
-
-
+originjitter 16 16 16
+velocityjitter 424 424 624
+// derbis
+effect rocket_explode
+notunderwater
+count 24
+type alphastatic
+tex 66 68
+color 0x6a3d25 0xcac5b4
+size 2 6
+alpha 644 956 684
+gravity 1.3
+airfriction 0.5
+bounce 1.6
+velocityjitter 324 324 524
+rotate -180 180 -1000 1000
// used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
effect grapple_muzzleflash
effect nex242_misc_laser_beam
countabsolute 1
type beam
-tex 60 60
+tex 200 200
size 1 1
alpha 256 256 64
color 0xff0000 0xff0000
effect nex242_misc_laser_beam_fast
countabsolute 1
type beam
-tex 60 60
+tex 200 200
size 1 1
alpha 256 256 640
color 0xff0000 0xff0000
effect nex242_misc_laser_green_beam
countabsolute 1
type beam
-tex 60 60
+tex 200 200
size 1 1
alpha 256 256 64
color 0x00ff00 0x00ff00
effect nex242_misc_laser_blue_beam
countabsolute 1
type beam
-tex 60 60
+tex 200 200
size 1 1
alpha 256 256 64
color 0x0000ff 0x0000ff
effect nex242_misc_laser_yellow_beam
countabsolute 1
type beam
-tex 60 60
+tex 200 200
size 1 1
alpha 256 256 64
color 0xffff00 0xffff00
effect nex242_misc_laser_cyan_beam
countabsolute 1
type beam
-tex 60 60
+tex 200 200
size 1 1
alpha 256 256 64
color 0x00ffff 0x00ffff
effect nex242_misc_laser_magenta_beam
countabsolute 1
type beam
-tex 60 60
+tex 200 200
size 1 1
alpha 256 256 64
color 0xff00ff 0xff00ff
effect nex242_misc_laser_white_beam
countabsolute 1
type beam
-tex 60 60
+tex 200 200
size 1 1
alpha 256 256 64
color 0xffffff 0xffffff
effect nex242_misc_laser_black_beam
countabsolute 1
type beam
-tex 60 60
+tex 200 200
size 1 1
alpha 256 256 64
color 0x000000 0x000000
effect nex242_misc_laser_orange_beam
countabsolute 1
type beam
-tex 60 60
+tex 200 200
size 1 1
alpha 256 256 64
color 0xff6600 0xff6600
// impact effect indicating damage
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
effect damage_hit
-tex 48 55
-count 1
+tex 69 69
+count 0.2
type alphastatic
color 0x00FFFF 0xFF00FF
-size 16 16
-sizeincrease -24
+size 26 26
+sizeincrease -28
alpha 128 128 192
gravity -0.4
bounce 1.5
airfriction 5
liquidfriction 10
-velocityjitter 256 256 256
+velocityjitter 156 156 156
effect damage_hit
-tex 48 55
-count 1
+tex 69 69
+count 0.2
type alphastatic
color 0xFF00FF 0xFFFF00
-size 16 16
-sizeincrease -24
+size 26 26
+sizeincrease -28
alpha 128 128 192
gravity -0.4
bounce 1.5
airfriction 5
liquidfriction 10
-velocityjitter 256 256 256
+velocityjitter 156 156 156
effect damage_hit
-tex 48 55
-count 1
+tex 69 69
+count 0.2
type alphastatic
color 0xFFFF00 0x00FFFF
-size 16 16
-sizeincrease -24
+size 26 26
+sizeincrease -28
alpha 128 128 192
gravity -0.4
bounce 1.5
airfriction 5
liquidfriction 10
-velocityjitter 256 256 256
+velocityjitter 156 156 156
// effect for removing player model
// "teleport"
// large sparks
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
effect damage_dissolve
-tex 48 55
+tex 69 69
count 30
type alphastatic
color 0x00FFFF 0xFF00FF
size 32 32
-sizeincrease -16
-alpha 256 256 128
+sizeincrease -10
+alpha 256 256 228
gravity -0.4
bounce 1.5
airfriction 3
liquidfriction 6
-velocityjitter 512 512 512
+velocityjitter 312 312 312
effect damage_dissolve
-tex 48 55
+tex 69 69
count 30
type alphastatic
color 0xFF00FF 0xFFFF00
size 32 32
-sizeincrease -16
-alpha 256 256 128
+sizeincrease -10
+alpha 256 256 228
gravity -0.4
bounce 1.5
airfriction 3
liquidfriction 6
-velocityjitter 512 512 512
+velocityjitter 312 312 312
effect damage_dissolve
-tex 48 55
+tex 69 69
count 30
type alphastatic
color 0xFFFF00 0x00FFFF
size 32 32
-sizeincrease -16
-alpha 256 256 128
+sizeincrease -10
+alpha 256 256 228
gravity -0.4
bounce 1.5
airfriction 3
liquidfriction 6
-velocityjitter 512 512 512
+velocityjitter 312 312 312
// decal
// used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
effect morphed_damage_dissolve
tex 43 43
count 20
-type spark
+type smoke
color 0xffffff 0x9271fb
-size 62 62
+size 40 40
sizeincrease -16
-alpha 256 256 328
-gravity -0.4
-airfriction 3
+alpha 456 456 1828
+gravity -1.9
+airfriction 8
liquidfriction 6
velocityjitter 256 256 512
+rotate -180 180 -399 -99
effect morphed_damage_dissolve
tex 43 43
count 5
-type spark
+type smoke
color 0x7bdbff 0xbed2ff
-size 62 62
+size 40 40
sizeincrease -16
-alpha 256 256 328
+alpha 256 256 628
gravity -0.8
-airfriction 5
+airfriction 9
liquidfriction 6
velocityjitter 256 256 512
+rotate -180 180 0 0
effect morphed_damage_dissolve
-tex 0 8
+tex 65 65
count 10
type smoke
color 0xffffff 0x9271fb
size 44 44
sizeincrease -16
-alpha 256 256 228
+alpha 156 156 128
airfriction 3
liquidfriction 6
-originjitter 32 32 96
-
+originjitter 22 22 76
effect morphed_damage_dissolve
tex 46 46
color 0xffffff 0x9271fb
size 32 32
sizeincrease -16
-alpha 256 256 228
+alpha 56 56 128
gravity 1
bounce 1.5
airfriction 3
liquidfriction 6
velocityjitter 400 400 0
+rotate -180 180 999 -999
// Team / hit minsta effects
effect TE_TEI_G3RED
countabsolute 1
type beam
-tex 60 60
+tex 200 200
color 0xFF0000 0xFF0000
size 4 4
alpha 128 128 256
effect TE_TEI_G3RED_HIT
countabsolute 1
type beam
-tex 60 60
+tex 200 200
color 0xFF0000 0xFF0000
size 8 8
alpha 128 128 256
effect TE_TEI_G3BLUE
countabsolute 1
type beam
-tex 60 60
+tex 200 200
color 0x0000FF 0x1100FF
size 4 4
alpha 128 128 256
effect TE_TEI_G3BLUE_HIT
countabsolute 1
type beam
-tex 60 60
+tex 200 200
color 0x0000FF 0x1100FF
size 8 8
alpha 128 128 256
effect TE_TEI_G3YELLOW
countabsolute 1
type beam
-tex 60 60
+tex 200 200
color 0xffff00 0xffff11
size 4 4
alpha 128 128 256
effect TE_TEI_G3YELLOW_HIT
countabsolute 1
type beam
-tex 60 60
+tex 200 200
color 0xffff00 0xffff11
size 8 8
alpha 128 128 256
effect TE_TEI_G3PINK
countabsolute 1
type beam
-tex 60 60
+tex 200 200
color 0xFF00FF 0xFF11FF
size 4 4
alpha 128 128 256
effect TE_TEI_G3PINK_HIT
countabsolute 1
type beam
-tex 60 60
+tex 200 200
color 0xFF00FF 0xFF11FF
size 8 8
alpha 128 128 256
// rocket guiding start
-// smoke
-effect rocket_guide
-type alphastatic
-notunderwater
-tex 0 8
-count 5
-size 10 20
-sizeincrease 17
-alpha 300 550 556
-velocityjitter 128 128 128
-airfriction 5
-color 0x000000 0x111111
-bounce 6
-velocitymultiplier -0.1
// underwater bubbles
effect rocket_guide
underwater
count 16
type spark
color 0x903010 0xFFD030
-size 2 2
+size 0.3 0.7
tex 40 40
-alpha 256 256 384
+alpha 256 256 984
gravity 1
airfriction 0.2
bounce 1.5
liquidfriction 0.8
velocityoffset 0 0 80
-velocityjitter 256 256 256
-velocitymultiplier -0.1
+velocityjitter 156 156 156
+velocitymultiplier -0.3
+stretchfactor 0.4
+effect rocket_guide
+countabsolute 1
+type smoke
+tex 65 65
+color 0x903010 0xFFD030
+size 10 10
+sizeincrease 300
+alpha 100 100 500
// gauntlet laser
velocitymultiplier 20
velocityoffset 0 0 10
airfriction 1
-
-// effect for respawn ghosts
-// used in qcsrc/server/cl_client.qc: pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1)
-effect respawn_ghost
-count 75
-type static
-color 0xA0A0A0 0xFFFFFF
-size 2 2
-alpha 32 64 128
-airfriction 1
-liquidfriction 4
-originoffset 0 0 -8
-originjitter 28 28 16
-velocityjitter 0 0 256
\ No newline at end of file
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