PRVM_G_FLOAT(OFS_RETURN) = 0;
}
-//
+//====================
+//CSQC engine entities query
+//====================
+
+// float(float entitynum, float whatfld) getentity;
+// vector(float entitynum, float whatfld) getentityvec;
+// querying engine-drawn entity
+// VorteX: currently it's only tested with whatfld = 1..7
+void VM_CL_GetEntity (void)
+{
+ int entnum, fieldnum;
+ float org[3], v1[3], v2[3];
+ VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
+
+ entnum = PRVM_G_FLOAT(OFS_PARM0);
+ if (entnum < 0 || entnum >= cl.num_entities)
+ {
+ PRVM_G_FLOAT(OFS_RETURN) = 0;
+ return;
+ }
+ fieldnum = PRVM_G_FLOAT(OFS_PARM1);
+ switch(fieldnum)
+ {
+ case 0: // active state
+ PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
+ break;
+ case 1: // origin
+ Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case 2: // forward
+ Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
+ break;
+ case 3: // right
+ Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
+ break;
+ case 4: // up
+ Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
+ break;
+ case 5: // scale
+ PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
+ break;
+ case 6: // origin + v_forward, v_right, v_up
+ Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case 7: // alpha
+ PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
+ break;
+ case 8: // colormor
+ VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case 9: // pants colormod
+ VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case 10: // shirt colormod
+ VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case 11: // skinnum
+ PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
+ break;
+ case 12: // mins
+ VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case 13: // maxs
+ VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case 14: // absmin
+ Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
+ VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case 15: // absmax
+ Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
+ VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case 16: // light
+ VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ default:
+ PRVM_G_FLOAT(OFS_RETURN) = 0;
+ break;
+ }
+}
+
//====================
//QC POLYGON functions
//====================
VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
NULL, // #502
VM_whichpack, // #503 string(string) whichpack = #503;
-NULL, // #504
+VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
NULL, // #505
NULL, // #506
NULL, // #507