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Xonotic: make sRGB compiles default
author
Rudolf Polzer <divverent@alientrap.org>
Sat, 31 Dec 2011 13:37:43 +0000
(14:37 +0100)
committer
Rudolf Polzer <divverent@alientrap.org>
Sat, 31 Dec 2011 13:37:43 +0000
(14:37 +0100)
tools/quake3/q3map2/game_xonotic.h
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diff --git
a/tools/quake3/q3map2/game_xonotic.h
b/tools/quake3/q3map2/game_xonotic.h
index 3e1320411fc3cf6ae48ecd7374d086e7099cae1a..cf75485421aba5dddaebb8c91eca3ee6f9d9e999 100644
(file)
--- a/
tools/quake3/q3map2/game_xonotic.h
+++ b/
tools/quake3/q3map2/game_xonotic.h
@@
-63,9
+63,9
@@
game_t struct
qfalse, /* wolf lighting model? */
128, /* lightmap width/height */
1.0f, /* lightmap gamma */
- q
fals
e, /* lightmap sRGB */
- q
fals
e, /* texture sRGB */
- q
fals
e, /* color sRGB */
+ q
tru
e, /* lightmap sRGB */
+ q
tru
e, /* texture sRGB */
+ q
tru
e, /* color sRGB */
1.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */