this.netname = "armor_small";
this.m_name = _("Small armor");
this.m_icon = "armor";
- this.m_waypoint_icon = "waypoint_armor";
+ this.m_waypoint_icon = "waypoint_armor";
#ifdef SVQC
this.m_itemid = IT_RESOURCE;
this.m_respawntime = GET(g_pickup_respawntime_short);
this.netname = "armor_medium";
this.m_name = _("Medium armor");
this.m_icon = "armor";
- this.m_waypoint_icon = "waypoint_armor";
+ this.m_waypoint_icon = "waypoint_armor";
#ifdef SVQC
this.m_itemid = IT_RESOURCE;
this.m_respawntime = GET(g_pickup_respawntime_medium);
this.m_name = _("Big armor");
this.m_icon = "armor";
this.m_color = '0 1 0';
- this.m_waypoint_text = _("Big armor");
- this.m_waypoint_icon = "waypoint_armor";
+ this.m_waypoint_text = _("Big armor");
+ this.m_waypoint_icon = "waypoint_armor";
#ifdef SVQC
this.m_itemid = IT_RESOURCE;
this.m_respawntime = GET(g_pickup_respawntime_long);
this.m_name = _("Mega armor");
this.m_icon = "item_large_armor";
this.m_color = '0 1 0';
- this.m_waypoint_text = _("Mega armor");
- this.m_waypoint_icon = "waypoint_armor_mega";
+ this.m_waypoint_text = _("Mega armor");
+ this.m_waypoint_icon = "waypoint_armor_mega";
this.m_waypointblink = 2;
#ifdef SVQC
this.m_maxs = '16 16 70';
this.netname = "health_small";
this.m_name = _("Small health");
this.m_icon = "health";
- this.m_waypoint_icon = "waypoint_health";
+ this.m_waypoint_icon = "waypoint_health";
#ifdef SVQC
this.m_itemid = IT_RESOURCE;
this.m_respawntime = GET(g_pickup_respawntime_short);
this.netname = "health_medium";
this.m_name = _("Medium health");
this.m_icon = "health";
- this.m_waypoint_icon = "waypoint_health";
+ this.m_waypoint_icon = "waypoint_health";
#ifdef SVQC
this.m_itemid = IT_RESOURCE;
this.m_respawntime = GET(g_pickup_respawntime_short);
this.m_name = _("Big health");
this.m_icon = "health";
this.m_color = '1 0 0';
- this.m_waypoint_text = _("Big health");
- this.m_waypoint_icon = "waypoint_health";
+ this.m_waypoint_text = _("Big health");
+ this.m_waypoint_icon = "waypoint_health";
#ifdef SVQC
this.m_itemid = IT_RESOURCE;
this.m_respawntime = GET(g_pickup_respawntime_medium);
this.m_name = _("Mega health");
this.m_icon = "item_mega_health";
this.m_color = '1 0 0';
- this.m_waypoint_text = _("Mega health");
- this.m_waypoint_icon = "waypoint_health_mega";
+ this.m_waypoint_text = _("Mega health");
+ this.m_waypoint_icon = "waypoint_health_mega";
this.m_waypointblink = 2;
#ifdef SVQC
this.m_maxs = '16 16 70';
this.m_name = _("Strength");
this.m_icon = "strength";
this.m_color = '0 0 1';
- this.m_waypoint_text = _("Strength");
- this.m_waypoint_icon = "waypoint_strength";
+ this.m_waypoint_text = _("Strength");
+ this.m_waypoint_icon = "waypoint_strength";
this.m_waypointblink = 2;
#ifdef GAMEQC
this.m_itemid = IT_STRENGTH;
this.m_name = _("Shield");
this.m_icon = "shield";
this.m_color = '1 0 1';
- this.m_waypoint_text = _("Shield");
- this.m_waypoint_icon = "waypoint_shield";
+ this.m_waypoint_text = _("Shield");
+ this.m_waypoint_icon = "waypoint_shield";
this.m_waypointblink = 2;
#ifdef GAMEQC
this.m_itemid = IT_INVINCIBLE;
this.m_name = _("Extra life");
this.m_icon = "item_mega_health";
this.m_color = '1 0 0';
- this.m_waypoint_text = _("Extra life");
- this.m_waypoint_icon = "waypoint_health_mega";
+ this.m_waypoint_text = _("Extra life");
+ this.m_waypoint_icon = "waypoint_health_mega";
this.m_waypointblink = 2;
#ifdef SVQC
this.m_itemid = IT_RESOURCE;
this.m_name = _("Invisibility");
this.m_icon = "strength";
this.m_color = '0 0 1';
- this.m_waypoint_text = _("Invisibility");
- this.m_waypoint_icon = "waypoint_invisibility";
+ this.m_waypoint_text = _("Invisibility");
+ this.m_waypoint_icon = "waypoint_invisibility";
this.m_waypointblink = 2;
#ifdef GAMEQC
this.m_itemid = IT_STRENGTH;
this.m_name = _("Speed");
this.m_icon = "shield";
this.m_color = '1 0 1';
- this.m_waypoint_text = _("Speed");
- this.m_waypoint_icon = "waypoint_speed";
+ this.m_waypoint_text = _("Speed");
+ this.m_waypoint_icon = "waypoint_speed";
this.m_waypointblink = 2;
#ifdef GAMEQC
this.m_itemid = IT_INVINCIBLE;
ATTRIB(Weapon, w_reticle, string, string_null);
/** M: wepimg : "weaponfoobar" side view image file of weapon. WEAPONTODO: Move out of skin files, move to common files */
ATTRIB(Weapon, model2, string, "");
- /** M: waypoint icon name : "waypoint_weapon_foobar" Name of the weapon waypoint icon */
- ATTRIB(Weapon, m_waypoint_icon, string, "");
+ /** M: waypoint icon name : "waypoint_weapon_foobar" Name of the weapon waypoint icon */
+ ATTRIB(Weapon, m_waypoint_icon, string, "");
/** M: refname : reference name name */
ATTRIB(Weapon, netname, string, "");
/** M: wepname : human readable name */