]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
Refactor external texture loading for Q1BSP to set the texture dimensions correctly...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 1 Jun 2020 07:12:22 +0000 (07:12 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 1 Jun 2020 07:12:22 +0000 (07:12 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12621 d7cf8633-e32d-0410-b094-e92efae38249

model_brush.c

index ebafea72f672fff5a8d0ab05afce5dfecb3149ec..05b25ded5ba0394dbaf9d0670df5b11124eadc1f 100644 (file)
@@ -1810,13 +1810,20 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
                        if (name[j] >= 'A' && name[j] <= 'Z')
                                name[j] += 'a' - 'A';
 
-               // LadyHavoc: backup the texture_t because q3 shader loading overwrites it
+               tx = loadmodel->data_textures + i;
+               // try to load shader or external textures, but first we have to backup the texture_t because shader loading overwrites it even if it fails
                backuptex = loadmodel->data_textures[i];
-               if (name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->mempool, loadmodel->name, loadmodel->data_textures + i, name, false, false, 0, MATERIALFLAG_WALL))
+               if (name[0] && (Mod_LoadTextureFromQ3Shader(loadmodel->mempool, loadmodel->name, loadmodel->data_textures + i, va(vabuf, sizeof(vabuf), "%s/%s", mapname, name), false, false, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, MATERIALFLAG_WALL) ||
+                               Mod_LoadTextureFromQ3Shader(loadmodel->mempool, loadmodel->name, loadmodel->data_textures + i, va(vabuf, sizeof(vabuf), "%s"   , name), false, false, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, MATERIALFLAG_WALL)))
+               {
+                       // set the width/height fields which are used for parsing texcoords in this bsp format
+                       tx->width = mtwidth;
+                       tx->height = mtheight;
                        continue;
+               }
+               // no luck with loading shaders or external textures - restore the in-progress texture loading
                loadmodel->data_textures[i] = backuptex;
 
-               tx = loadmodel->data_textures + i;
                strlcpy(tx->name, name, sizeof(tx->name));
                tx->width = mtwidth;
                tx->height = mtheight;
@@ -1859,8 +1866,26 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
 
                if (cls.state != ca_dedicated)
                {
-                       // LadyHavoc: HL sky textures are entirely different than quake
-                       if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == mtheight * 2)
+                       // did not find external texture via shader loading, load it from the bsp or wad3
+                       if (loadmodel->brush.ishlbsp)
+                       {
+                               // internal texture overrides wad
+                               unsigned char* pixels, * freepixels;
+                               pixels = freepixels = NULL;
+                               if (mtdata)
+                                       pixels = W_ConvertWAD3TextureBGRA(&miptexsb);
+                               if (pixels == NULL)
+                                       pixels = freepixels = W_GetTextureBGRA(tx->name);
+                               if (pixels != NULL)
+                               {
+                                       tx->width = image_width;
+                                       tx->height = image_height;
+                                       tx->materialshaderpass->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, pixels, image_width, image_height, image_width, image_height, CRC_Block(pixels, image_width * image_height * 4), true);
+                               }
+                               if (freepixels)
+                                       Mem_Free(freepixels);
+                       }
+                       else if (!strncmp(tx->name, "sky", 3) && mtwidth == mtheight * 2)
                        {
                                data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), false, false, false, NULL);
                                if (!data)
@@ -1873,41 +1898,9 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
                                else if (mtdata != NULL)
                                        R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
                        }
-                       else
-                       {
-                               skinframe_t *skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false, false);
-                               if (!skinframe)
-                                       skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false, false);
-                               if (skinframe)
-                                       tx->offsetmapping = OFFSETMAPPING_DEFAULT; // allow offsetmapping on external textures without a q3 shader
-                               if (!skinframe)
-                               {
-                                       // did not find external texture, load it from the bsp or wad3
-                                       if (loadmodel->brush.ishlbsp)
-                                       {
-                                               // internal texture overrides wad
-                                               unsigned char *pixels, *freepixels;
-                                               pixels = freepixels = NULL;
-                                               if (mtdata)
-                                                       pixels = W_ConvertWAD3TextureBGRA(&miptexsb);
-                                               if (pixels == NULL)
-                                                       pixels = freepixels = W_GetTextureBGRA(tx->name);
-                                               if (pixels != NULL)
-                                               {
-                                                       tx->width = image_width;
-                                                       tx->height = image_height;
-                                                       skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, pixels, image_width, image_height, image_width, image_height, CRC_Block(pixels, image_width * image_height * 4), true);
-                                               }
-                                               if (freepixels)
-                                                       Mem_Free(freepixels);
-                                       }
-                                       else if (mtdata) // texture included
-                                               skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, false, r_fullbrights.integer, mtdata, tx->width, tx->height);
-                               }
-                               // if skinframe is still NULL the "missing" texture has already been assigned to this
-                               if (skinframe)
-                                       tx->materialshaderpass->skinframes[0] = skinframe;
-                       }
+                       else if (mtdata) // texture included
+                               tx->materialshaderpass->skinframes[0] = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, false, r_fullbrights.integer, mtdata, tx->width, tx->height);
+                       // if mtdata is NULL, the "missing" texture has already been assigned to this
                        // LadyHavoc: some Tenebrae textures get replaced by black
                        if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
                                tx->materialshaderpass->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zerotrans, 1, 1, 0, 0, 0, false);