--- /dev/null
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="darkplaces" />
+ <Option pch_mode="2" />
+ <Option compiler="gcc" />
+ <Build>
+ <Target title="Debug">
+ <Option output="./darkplaces" prefix_auto="1" extension_auto="1" />
+ <Option object_output="build-obj/debug/darkplaces-sdl/" />
+ <Option type="1" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-ggdb" />
+ </Compiler>
+ </Target>
+ <Target title="Release">
+ <Option output="./darkplaces" prefix_auto="1" extension_auto="1" />
+ <Option object_output="build-obj/release/darkplaces-sdl/" />
+ <Option type="0" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-O3" />
+ <Add option="-fno-strict-aliasing" />
+ </Compiler>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add option="-Wall" />
+ <Add option="-ffinite-math-only" />
+ <Add option="-fno-math-errno" />
+ <Add option="-fno-rounding-math" />
+ <Add option="-fno-signaling-nans" />
+ <Add option="-fno-trapping-math" />
+ <Add option="`sdl-config --cflags`" />
+ <Add option="-Wdeclaration-after-statement" />
+ <Add option="-Wmissing-prototypes" />
+ <Add option="-Wold-style-definition" />
+ <Add option="-Wsign-compare" />
+ <Add option="-Wstrict-prototypes" />
+ <Add option="-DCONFIG_CD" />
+ <Add option="-DCONFIG_MENU" />
+ <Add option="-DCONFIG_VIDEO_CAPTURE" />
+ <Add option="-D_FILE_OFFSET_BITS=64" />
+ <Add option="-D__KERNEL_STRICT_NAMES" />
+ <Add option="-DLINK_TO_LIBJPEG" />
+ <Add option="-DLINK_TO_ZLIB" />
+ </Compiler>
+ <Linker>
+ <Add option="-lX11" />
+ <Add option="-lm" />
+ <Add option="-lz" />
+ <Add option="-ljpeg" />
+ <Add option="-lrt" />
+ <Add option="-ldl" />
+ <Add option="`sdl-config --libs`" />
+ <Add option="-lX11" />
+ </Linker>
+ <Unit filename="SDLMain.h" />
+ <Unit filename="bih.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="bih.h" />
+ <Unit filename="bspfile.h" />
+ <Unit filename="builddate.c">
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+ </Unit>
+ <Unit filename="cap_avi.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="cap_avi.h" />
+ <Unit filename="cap_ogg.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="cap_ogg.h" />
+ <Unit filename="cd_sdl.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="cd_shared.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="cdaudio.h" />
+ <Unit filename="cl_collision.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="cl_collision.h" />
+ <Unit filename="cl_demo.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="cl_dyntexture.c">
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+ </Unit>
+ <Unit filename="cl_dyntexture.h" />
+ <Unit filename="cl_input.c">
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+ </Unit>
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+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="cl_parse.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="cl_particles.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="cl_screen.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="cl_screen.h" />
+ <Unit filename="cl_video.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="cl_video.h" />
+ <Unit filename="cl_video_jamdecode.c">
+ <Option compilerVar="CC" />
+ <Option compile="0" />
+ <Option link="0" />
+ </Unit>
+ <Unit filename="cl_video_libavw.c">
+ <Option compilerVar="CC" />
+ <Option compile="0" />
+ <Option link="0" />
+ </Unit>
+ <Unit filename="client.h" />
+ <Unit filename="clprogdefs.h" />
+ <Unit filename="clvm_cmds.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="clvm_cmds.h" />
+ <Unit filename="cmd.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="cmd.h" />
+ <Unit filename="collision.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="collision.h" />
+ <Unit filename="common.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="common.h" />
+ <Unit filename="conproc.h" />
+ <Unit filename="console.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="console.h" />
+ <Unit filename="crypto.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="crypto.h" />
+ <Unit filename="csprogs.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="csprogs.h" />
+ <Unit filename="curves.c">
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+ </Unit>
+ <Unit filename="curves.h" />
+ <Unit filename="cvar.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="cvar.h" />
+ <Unit filename="dpsoftrast.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="dpsoftrast.h" />
+ <Unit filename="dpvsimpledecode.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="dpvsimpledecode.h" />
+ <Unit filename="draw.h" />
+ <Unit filename="filematch.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="fractalnoise.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="fs.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="fs.h" />
+ <Unit filename="ft2.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="ft2.h" />
+ <Unit filename="ft2_defs.h" />
+ <Unit filename="ft2_fontdefs.h" />
+ <Unit filename="gl_backend.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="gl_backend.h" />
+ <Unit filename="gl_draw.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="gl_rmain.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="gl_rsurf.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="gl_textures.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="glquake.h" />
+ <Unit filename="hmac.c">
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+ </Unit>
+ <Unit filename="hmac.h" />
+ <Unit filename="host.c">
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+ </Unit>
+ <Unit filename="host_cmd.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="image.c">
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+ </Unit>
+ <Unit filename="image.h" />
+ <Unit filename="image_png.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="image_png.h" />
+ <Unit filename="input.h" />
+ <Unit filename="intoverflow.h" />
+ <Unit filename="jpeg.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="jpeg.h" />
+ <Unit filename="keys.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="keys.h" />
+ <Unit filename="keysym2ucs.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="lhfont.h" />
+ <Unit filename="lhnet.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="lhnet.h" />
+ <Unit filename="libcurl.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="libcurl.h" />
+ <Unit filename="mathlib.c">
+ <Option compilerVar="CC" />
+ </Unit>
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+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="matrixlib.h" />
+ <Unit filename="mdfour.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="mdfour.h" />
+ <Unit filename="menu.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="menu.h" />
+ <Unit filename="meshqueue.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="meshqueue.h" />
+ <Unit filename="mod_skeletal_animatevertices_generic.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="mod_skeletal_animatevertices_generic.h" />
+ <Unit filename="mod_skeletal_animatevertices_sse.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="mod_skeletal_animatevertices_sse.h" />
+ <Unit filename="model_alias.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="model_alias.h" />
+ <Unit filename="model_brush.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="model_brush.h" />
+ <Unit filename="model_dpmodel.h" />
+ <Unit filename="model_iqm.h" />
+ <Unit filename="model_psk.h" />
+ <Unit filename="model_shared.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="model_shared.h" />
+ <Unit filename="model_sprite.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="model_sprite.h" />
+ <Unit filename="model_zymotic.h" />
+ <Unit filename="modelgen.h" />
+ <Unit filename="mprogdefs.h" />
+ <Unit filename="mvm_cmds.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="netconn.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="netconn.h" />
+ <Unit filename="palette.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="palette.h" />
+ <Unit filename="polygon.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="polygon.h" />
+ <Unit filename="portals.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="portals.h" />
+ <Unit filename="pr_comp.h" />
+ <Unit filename="progdefs.h" />
+ <Unit filename="progs.h" />
+ <Unit filename="progsvm.h" />
+ <Unit filename="protocol.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="protocol.h" />
+ <Unit filename="prvm_cmds.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="prvm_cmds.h" />
+ <Unit filename="prvm_edict.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="prvm_exec.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="prvm_execprogram.h" />
+ <Unit filename="prvm_offsets.h" />
+ <Unit filename="qtypes.h" />
+ <Unit filename="quakedef.h" />
+ <Unit filename="r_explosion.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="r_lerpanim.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="r_lerpanim.h" />
+ <Unit filename="r_lightning.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="r_modules.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="r_modules.h" />
+ <Unit filename="r_shadow.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="r_shadow.h" />
+ <Unit filename="r_sky.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="r_sprites.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="r_textures.h" />
+ <Unit filename="render.h" />
+ <Unit filename="resource.h" />
+ <Unit filename="sbar.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="sbar.h" />
+ <Unit filename="screen.h" />
+ <Unit filename="server.h" />
+ <Unit filename="shader_glsl.h" />
+ <Unit filename="shader_hlsl.h" />
+ <Unit filename="snd_3dras.h" />
+ <Unit filename="snd_3dras_typedefs.h" />
+ <Unit filename="snd_main.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="snd_main.h" />
+ <Unit filename="snd_mem.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="snd_mix.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="snd_ogg.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="snd_ogg.h" />
+ <Unit filename="snd_sdl.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="snd_wav.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="snd_wav.h" />
+ <Unit filename="sound.h" />
+ <Unit filename="spritegn.h" />
+ <Unit filename="sv_demo.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="sv_demo.h" />
+ <Unit filename="sv_main.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="sv_move.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="sv_phys.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="sv_user.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="svbsp.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="svbsp.h" />
+ <Unit filename="svvm_cmds.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="sys.h" />
+ <Unit filename="sys_sdl.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="sys_shared.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="thread.h" />
+ <Unit filename="thread_sdl.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="timing.h" />
+ <Unit filename="utf8lib.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="utf8lib.h" />
+ <Unit filename="vid.h" />
+ <Unit filename="vid_agl_mackeys.h" />
+ <Unit filename="vid_sdl.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="vid_shared.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="view.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="wad.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="wad.h" />
+ <Unit filename="world.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="world.h" />
+ <Unit filename="zone.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="zone.h" />
+ <Extensions>
+ <code_completion />
+ <debugger />
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>