#define EXPLOSIONGRID 8
#define EXPLOSIONVERTS ((EXPLOSIONGRID+1)*(EXPLOSIONGRID+1))
#define EXPLOSIONTRIS (EXPLOSIONGRID*EXPLOSIONGRID*2)
-#define EXPLOSIONSTARTRADIUS (20.0f)
-#define EXPLOSIONSTARTVELOCITY (256.0f)
-#define EXPLOSIONRANDOMVELOCITY (64.0f)
+#define EXPLOSIONSTARTVELOCITY (384.0f)
+//#define EXPLOSIONRANDOMVELOCITY (32.0f)
#define EXPLOSIONFADESTART (1.5f)
#define EXPLOSIONFADERATE (4.5f)
/*
explosiongas_t explosiongas[MAX_EXPLOSIONGAS];
*/
-vec3_t explosionspherevert[EXPLOSIONVERTS];
-vec3_t explosionspherevertvel[EXPLOSIONVERTS];
float explosiontexcoords[EXPLOSIONVERTS][2];
int explosiontris[EXPLOSIONTRIS][3];
int explosionnoiseindex[EXPLOSIONVERTS];
vec3_t explosionpoint[EXPLOSIONVERTS];
+vec3_t explosionspherevertvel[EXPLOSIONVERTS];
typedef struct explosion_s
{
float starttime;
+ float time;
float alpha;
+ vec3_t origin;
vec3_t vert[EXPLOSIONVERTS];
vec3_t vertvel[EXPLOSIONVERTS];
}
explosionpoint[i][0] = cos(a) * c;
explosionpoint[i][1] = sin(a) * c;
explosionpoint[i][2] = -sin(b);
- explosionnoiseindex[i] = (row % EXPLOSIONGRID) * EXPLOSIONGRID + (column % EXPLOSIONGRID);
+ explosionspherevertvel[i][0] = explosionpoint[i][0] * EXPLOSIONSTARTVELOCITY;
+ explosionspherevertvel[i][1] = explosionpoint[i][1] * EXPLOSIONSTARTVELOCITY;
+ explosionspherevertvel[i][2] = explosionpoint[i][2] * EXPLOSIONSTARTVELOCITY;
explosiontexcoords[i][0] = (float) column / (float) EXPLOSIONGRID;
explosiontexcoords[i][1] = (float) row / (float) EXPLOSIONGRID;
+ // top and bottom rows are all one position...
+ if (row == 0 || row == EXPLOSIONGRID)
+ column = 0;
+ explosionnoiseindex[i] = (row % EXPLOSIONGRID) * EXPLOSIONGRID + (column % EXPLOSIONGRID);
return i;
}
i++;
}
}
- for (i = 0;i < EXPLOSIONVERTS;i++)
- {
- explosionspherevert[i][0] = explosionpoint[i][0] * EXPLOSIONSTARTRADIUS;
- explosionspherevert[i][1] = explosionpoint[i][1] * EXPLOSIONSTARTRADIUS;
- explosionspherevert[i][2] = explosionpoint[i][2] * EXPLOSIONSTARTRADIUS;
- explosionspherevertvel[i][0] = explosionpoint[i][0] * EXPLOSIONSTARTVELOCITY;
- explosionspherevertvel[i][1] = explosionpoint[i][1] * EXPLOSIONSTARTVELOCITY;
- explosionspherevertvel[i][2] = explosionpoint[i][2] * EXPLOSIONSTARTVELOCITY;
- }
Cvar_RegisterVariable(&r_explosionclip);
Cvar_RegisterVariable(&r_drawexplosions);
void R_NewExplosion(vec3_t org)
{
int i, j;
- float dist, v[3], normal[3];
- byte noise[4][EXPLOSIONGRID*EXPLOSIONGRID];
- fractalnoise(noise[0], EXPLOSIONGRID, 4);
- fractalnoise(noise[1], EXPLOSIONGRID, 2);
- fractalnoise(noise[2], EXPLOSIONGRID, 2);
- fractalnoise(noise[3], EXPLOSIONGRID, 2);
+ float dist;
+ byte noise[EXPLOSIONGRID*EXPLOSIONGRID];
+ fractalnoise(noise, EXPLOSIONGRID, 4);
for (i = 0;i < MAX_EXPLOSIONS;i++)
{
if (explosion[i].alpha <= 0.0f)
{
+ explosion[i].starttime = cl.time;
+ explosion[i].time = explosion[i].starttime - 0.1;
explosion[i].alpha = EXPLOSIONFADESTART;
+ VectorCopy(org, explosion[i].origin);
for (j = 0;j < EXPLOSIONVERTS;j++)
{
- dist = noise[3][explosionnoiseindex[j]] * (1.0f / 256.0f) + 0.5;
- VectorMA(org, dist, explosionspherevert[j], v);
- TraceLine(org, v, explosion[i].vert[j], normal, 0);
- VectorAdd(explosion[i].vert[j], normal, explosion[i].vert[j]);
- explosion[i].vertvel[j][0] = explosionspherevertvel[j][0] * dist + (((float) noise[0][explosionnoiseindex[j]] - 128.0f) * (EXPLOSIONRANDOMVELOCITY / 128.0f));
- explosion[i].vertvel[j][1] = explosionspherevertvel[j][1] * dist + (((float) noise[1][explosionnoiseindex[j]] - 128.0f) * (EXPLOSIONRANDOMVELOCITY / 128.0f));
- explosion[i].vertvel[j][2] = explosionspherevertvel[j][2] * dist + (((float) noise[2][explosionnoiseindex[j]] - 128.0f) * (EXPLOSIONRANDOMVELOCITY / 128.0f));
+ // calculate start
+ VectorCopy(explosion[i].origin, explosion[i].vert[j]);
+ // calculate velocity
+ dist = noise[explosionnoiseindex[j]] * (1.0f / 255.0f) + 0.5;
+ VectorScale(explosionspherevertvel[j], dist, explosion[i].vertvel[j]);
+ //explosion[i].vertvel[j][0] = explosionspherevertvel[j][0] * dist; + (((float) noise[0][explosionnoiseindex[j]] - 128.0f) * (EXPLOSIONRANDOMVELOCITY / 128.0f));
+ //explosion[i].vertvel[j][1] = explosionspherevertvel[j][1] * dist; + (((float) noise[1][explosionnoiseindex[j]] - 128.0f) * (EXPLOSIONRANDOMVELOCITY / 128.0f));
+ //explosion[i].vertvel[j][2] = explosionspherevertvel[j][2] * dist; + (((float) noise[2][explosionnoiseindex[j]] - 128.0f) * (EXPLOSIONRANDOMVELOCITY / 128.0f));
}
break;
}
void R_DrawExplosion(explosion_t *e)
{
int i;
- float c[EXPLOSIONVERTS][4], diff[3], fog, ifog, alpha;
+ float c[EXPLOSIONVERTS][4], diff[3], /*fog, */ifog, alpha, dist, centerdist, size, scale;
rmeshinfo_t m;
memset(&m, 0, sizeof(m));
m.transparent = true;
m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE; //_MINUS_SRC_ALPHA;
m.numtriangles = EXPLOSIONTRIS;
m.index = &explosiontris[0][0];
m.numverts = EXPLOSIONVERTS;
m.cg = 1;
m.cb = 1;
m.ca = alpha;
+ m.color = &c[0][0];
+ m.colorstep = sizeof(float[4]);
+ centerdist = DotProduct(e->origin, vpn);
+ size = 0;
+ for (i = 0;i < EXPLOSIONVERTS;i++)
+ {
+ //VectorSubtract(e->vert[i], e->origin, diff);
+ //dist = DotProduct(diff, diff);
+ dist = DotProduct(e->vert[i], vpn) - centerdist;
+ if (size < dist)
+ size = dist;
+ }
+ //scale = -1.0f / sqrt(size / EXPLOSIONVERTS);
+ //scale = -1.0f / sqrt(size);
+ scale = -1.0f / size;
+ if (fogenabled)
+ {
+ for (i = 0;i < EXPLOSIONVERTS;i++)
+ {
+ dist = DotProduct(e->vert[i], vpn) - centerdist;
+ // use inverse fog alpha as color
+ VectorSubtract(e->vert[i], r_origin, diff);
+ ifog = 1 - exp(fogdensity/DotProduct(diff,diff));
+ if (ifog < 0)
+ ifog = 0;
+ c[i][0] = ifog;
+ c[i][1] = ifog;
+ c[i][2] = ifog;
+ //c[i][3] = min(dist * scale, 1) * alpha;
+ c[i][3] = dist * scale * alpha;
+ }
+ }
+ else
+ {
+ for (i = 0;i < EXPLOSIONVERTS;i++)
+ {
+ dist = DotProduct(e->vert[i], vpn) - centerdist;
+ c[i][0] = 1;
+ c[i][1] = 1;
+ c[i][2] = 1;
+ //c[i][3] = min(dist * scale, 1) * alpha;
+ c[i][3] = dist * scale * alpha;
+ }
+ }
+ /*
if (fogenabled)
{
m.color = &c[0][0];
c[i][3] = alpha;
}
}
+ */
m.tex[0] = R_GetTexture(explosiontexture);
m.texcoords[0] = &explosiontexcoords[0][0];
m.texcoordstep[0] = sizeof(float[2]);
R_Mesh_Draw(&m);
+ /*
if (fogenabled)
{
m.blendfunc1 = GL_SRC_ALPHA;
m.tex[0] = R_GetTexture(explosiontexturefog);
R_Mesh_Draw(&m);
}
+ */
}
-void R_MoveExplosion(explosion_t *e, /*explosiongas_t **list, explosiongas_t **listend, */float frametime)
+void R_MoveExplosion(explosion_t *e/*, explosiongas_t **list, explosiongas_t **listend, */)
{
int i;
- float f, dot, frictionscale, end[3], impact[3], normal[3];
+ float dot, frictionscale, end[3], impact[3], normal[3], frametime;
/*
vec3_t diff;
vec_t dist;
explosiongas_t **l;
*/
- e->alpha -= frametime * EXPLOSIONFADERATE;
+ frametime = cl.time - e->time;
+ e->time = cl.time;
+ e->alpha = EXPLOSIONFADESTART - (cl.time - e->starttime) * EXPLOSIONFADERATE;
frictionscale = 1 - frametime;
frictionscale = bound(0, frictionscale, 1);
for (i = 0;i < EXPLOSIONVERTS;i++)
{
if (e->vertvel[i][0] || e->vertvel[i][1] || e->vertvel[i][2])
{
- end[0] = e->vert[i][0] + frametime * e->vertvel[i][0];
- end[1] = e->vert[i][1] + frametime * e->vertvel[i][1];
- end[2] = e->vert[i][2] + frametime * e->vertvel[i][2];
+ //e->vertvel[i][2] += sv_gravity.value * frametime * -0.25f;
+ VectorScale(e->vertvel[i], frictionscale, e->vertvel[i]);
+ VectorMA(e->vert[i], frametime, e->vertvel[i], end);
if (r_explosionclip.integer)
{
- f = TraceLine(e->vert[i], end, impact, normal, 0);
- VectorCopy(impact, e->vert[i]);
- if (f < 1)
+ if (TraceLine(e->vert[i], end, impact, normal, 0) < 1)
{
// clip velocity against the wall
- dot = DotProduct(e->vertvel[i], normal) * 1.125f;
- e->vertvel[i][0] -= normal[0] * dot;
- e->vertvel[i][1] -= normal[1] * dot;
- e->vertvel[i][2] -= normal[2] * dot;
+ dot = DotProduct(e->vertvel[i], normal) * -1.125f;
+ VectorMA(e->vertvel[i], dot, normal, e->vertvel[i]);
}
+ VectorCopy(impact, e->vert[i]);
}
else
- {
VectorCopy(end, e->vert[i]);
- }
- e->vertvel[i][2] += sv_gravity.value * frametime * -0.25f;
- VectorScale(e->vertvel[i], frictionscale, e->vertvel[i]);
}
/*
for (l = list;l < listend;l++)
}
*/
}
+ for (i = 0;i < EXPLOSIONGRID;i++)
+ VectorCopy(e->vert[i * (EXPLOSIONGRID + 1)], e->vert[i * (EXPLOSIONGRID + 1) + EXPLOSIONGRID]);
+ memcpy(e->vert[EXPLOSIONGRID * (EXPLOSIONGRID + 1)], e->vert[0], sizeof(float[3]) * (EXPLOSIONGRID + 1));
}
/*
*/
for (i = 0;i < MAX_EXPLOSIONS;i++)
- {
- if (explosion[i].alpha > 0.0f)
- {
- if (explosion[i].starttime > cl.time)
- {
- explosion[i].alpha = 0;
- continue;
- }
- R_MoveExplosion(&explosion[i], /*gaslist, end, */frametime);
- }
- }
+ if (explosion[i].alpha > 0.01f)
+ R_MoveExplosion(&explosion[i]/*, gaslist, end, */);
}
void R_DrawExplosions(void)
if (!r_drawexplosions.integer)
return;
for (i = 0;i < MAX_EXPLOSIONS;i++)
- {
- if (explosion[i].alpha > 0.0f)
- {
+ if (explosion[i].alpha > 0.01f)
R_DrawExplosion(&explosion[i]);
- }
- }
}