CLASS(MachineGun, Weapon)
/* ammotype */ ATTRIB(MachineGun, ammo_field, .int, ammo_nails);
/* impulse */ ATTRIB(MachineGun, impulse, int, 3);
-/* flags */ ATTRIB(MachineGun, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN);
+/* flags */ ATTRIB(MachineGun, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS);
/* rating */ ATTRIB(MachineGun, bot_pickupbasevalue, float, 7000);
/* color */ ATTRIB(MachineGun, wpcolor, vector, '1 1 0');
/* modelname */ ATTRIB(MachineGun, mdl, string, "uzi");