}
const int polyline_length = 16;
-vector polyline[polyline_length];
+.vector polyline[polyline_length];
void Porto_Draw(entity this)
{
- entity wepent = viewmodels[0]; // TODO: unhardcode
- if (wepent.activeweapon != WEP_PORTO) return;
- if (spectatee_status) return;
- if (WEP_CVAR(porto, secondary)) return;
- if (intermission == 1) return;
- if (intermission == 2) return;
- if (STAT(HEALTH) <= 0) return;
-
- vector pos = view_origin;
- vector dir = view_forward;
- if (angles_held_status)
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{
- makevectors(angles_held);
- dir = v_forward;
- }
+ entity wepent = viewmodels[slot];
- polyline[0] = pos;
+ if (wepent.activeweapon != WEP_PORTO) continue;
+ if (spectatee_status) continue;
+ if (WEP_CVAR(porto, secondary)) continue;
+ if (intermission == 1) continue;
+ if (intermission == 2) continue;
+ if (STAT(HEALTH) <= 0) continue;
- int portal_number = 0, portal1_idx = 1, portal_max = 2;
- int n = 1 + 2; // 2 lines == 3 points
- for (int idx = 0; idx < n && idx < polyline_length - 1; )
- {
- traceline(pos, pos + 65536 * dir, true, this);
- dir = reflect(dir, trace_plane_normal);
- pos = trace_endpos;
- polyline[++idx] = pos;
- if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
+ vector pos = view_origin;
+ vector dir = view_forward;
+ if (angles_held_status)
{
- n += 1;
- continue;
+ makevectors(angles_held);
+ dir = v_forward;
}
- if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
- {
- n = max(2, idx);
- break;
- }
- // check size
+
+ wepent.polyline[0] = pos;
+
+ int portal_number = 0, portal1_idx = 1, portal_max = 2;
+ int n = 1 + 2; // 2 lines == 3 points
+ for (int idx = 0; idx < n && idx < polyline_length - 1; )
{
- vector ang = vectoangles2(trace_plane_normal, dir);
- ang.x = -ang.x;
- makevectors(ang);
- if (!CheckWireframeBox(this, pos - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
+ traceline(pos, pos + 65536 * dir, true, this);
+ dir = reflect(dir, trace_plane_normal);
+ pos = trace_endpos;
+ wepent.polyline[++idx] = pos;
+ if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
+ {
+ n += 1;
+ continue;
+ }
+ if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
{
n = max(2, idx);
break;
}
+ // check size
+ {
+ vector ang = vectoangles2(trace_plane_normal, dir);
+ ang.x = -ang.x;
+ makevectors(ang);
+ if (!CheckWireframeBox(this, pos - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
+ {
+ n = max(2, idx);
+ break;
+ }
+ }
+ portal_number += 1;
+ if (portal_number >= portal_max) break;
+ if (portal_number == 1) portal1_idx = idx;
+ }
+ for (int idx = 0; idx < n - 1; ++idx)
+ {
+ vector p = wepent.polyline[idx], q = wepent.polyline[idx + 1];
+ if (idx == 0) p -= view_up * 16; // line from player
+ vector rgb = (idx < portal1_idx) ? '1 0 0' : '0 0 1';
+ Draw_CylindricLine(p, q, 4, "", 1, 0, rgb, 0.5, DRAWFLAG_NORMAL, view_origin);
}
- portal_number += 1;
- if (portal_number >= portal_max) break;
- if (portal_number == 1) portal1_idx = idx;
- }
- for (int idx = 0; idx < n - 1; ++idx)
- {
- vector p = polyline[idx], q = polyline[idx + 1];
- if (idx == 0) p -= view_up * 16; // line from player
- vector rgb = (idx < portal1_idx) ? '1 0 0' : '0 0 1';
- Draw_CylindricLine(p, q, 4, "", 1, 0, rgb, 0.5, DRAWFLAG_NORMAL, view_origin);
}
}
return SHOTTYPE_HITENEMY;
}
-float TrueAimCheck()
+float TrueAimCheck(entity wepent)
{
float nudge = 1; // added to traceline target and subtracted from result TOOD(divVerent): do we still need this? Doesn't the engine do this now for us?
vector vecs, trueaimpoint, w_shotorg;
ta = trueaim;
mv = MOVE_NOMONSTERS;
- entity wepent = viewmodels[0]; // TODO: unhardcode
-
switch(wepent.activeweapon) // WEAPONTODO
{
case WEP_TUBA: // no aim
if(autocvar_crosshair_hittest)
{
vector wcross_oldorigin;
+ entity thiswep = viewmodels[0]; // TODO: unhardcode
wcross_oldorigin = wcross_origin;
- shottype = TrueAimCheck();
+ shottype = TrueAimCheck(thiswep);
if(shottype == SHOTTYPE_HITWORLD)
{
v = wcross_origin - wcross_oldorigin;