]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Make port-o-launch show its lines for both weapon entities
authorMario <mario@smbclan.net>
Wed, 5 Oct 2016 12:16:06 +0000 (22:16 +1000)
committerMario <mario@smbclan.net>
Wed, 5 Oct 2016 12:16:06 +0000 (22:16 +1000)
qcsrc/client/view.qc

index f83dfab3686f5194dcf36c3b40894931bf3f4c50..d8aada77ec3e14b825f092f31e49e38a5cb04201 100644 (file)
@@ -370,66 +370,70 @@ STATIC_INIT(Porto)
 }
 
 const int polyline_length = 16;
-vector polyline[polyline_length];
+.vector polyline[polyline_length];
 void Porto_Draw(entity this)
 {
-       entity wepent = viewmodels[0]; // TODO: unhardcode
-       if (wepent.activeweapon != WEP_PORTO) return;
-       if (spectatee_status) return;
-       if (WEP_CVAR(porto, secondary)) return;
-       if (intermission == 1) return;
-       if (intermission == 2) return;
-       if (STAT(HEALTH) <= 0) return;
-
-       vector pos = view_origin;
-       vector dir = view_forward;
-       if (angles_held_status)
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
-               makevectors(angles_held);
-               dir = v_forward;
-       }
+               entity wepent = viewmodels[slot];
 
-       polyline[0] = pos;
+               if (wepent.activeweapon != WEP_PORTO) continue;
+               if (spectatee_status) continue;
+               if (WEP_CVAR(porto, secondary)) continue;
+               if (intermission == 1) continue;
+               if (intermission == 2) continue;
+               if (STAT(HEALTH) <= 0) continue;
 
-       int portal_number = 0, portal1_idx = 1, portal_max = 2;
-       int n = 1 + 2;  // 2 lines == 3 points
-       for (int idx = 0; idx < n && idx < polyline_length - 1; )
-       {
-               traceline(pos, pos + 65536 * dir, true, this);
-               dir = reflect(dir, trace_plane_normal);
-               pos = trace_endpos;
-               polyline[++idx] = pos;
-               if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
+               vector pos = view_origin;
+               vector dir = view_forward;
+               if (angles_held_status)
                {
-                       n += 1;
-                       continue;
+                       makevectors(angles_held);
+                       dir = v_forward;
                }
-               if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
-               {
-                       n = max(2, idx);
-                       break;
-               }
-               // check size
+
+               wepent.polyline[0] = pos;
+
+               int portal_number = 0, portal1_idx = 1, portal_max = 2;
+               int n = 1 + 2;  // 2 lines == 3 points
+               for (int idx = 0; idx < n && idx < polyline_length - 1; )
                {
-                       vector ang = vectoangles2(trace_plane_normal, dir);
-                       ang.x = -ang.x;
-                       makevectors(ang);
-                       if (!CheckWireframeBox(this, pos - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
+                       traceline(pos, pos + 65536 * dir, true, this);
+                       dir = reflect(dir, trace_plane_normal);
+                       pos = trace_endpos;
+                       wepent.polyline[++idx] = pos;
+                       if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
+                       {
+                               n += 1;
+                               continue;
+                       }
+                       if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
                        {
                                n = max(2, idx);
                                break;
                        }
+                       // check size
+                       {
+                               vector ang = vectoangles2(trace_plane_normal, dir);
+                               ang.x = -ang.x;
+                               makevectors(ang);
+                               if (!CheckWireframeBox(this, pos - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
+                               {
+                                       n = max(2, idx);
+                                       break;
+                               }
+                       }
+                       portal_number += 1;
+                       if (portal_number >= portal_max) break;
+                       if (portal_number == 1) portal1_idx = idx;
+               }
+               for (int idx = 0; idx < n - 1; ++idx)
+               {
+                       vector p = wepent.polyline[idx], q = wepent.polyline[idx + 1];
+                       if (idx == 0) p -= view_up * 16;  // line from player
+                       vector rgb = (idx < portal1_idx) ? '1 0 0' : '0 0 1';
+                       Draw_CylindricLine(p, q, 4, "", 1, 0, rgb, 0.5, DRAWFLAG_NORMAL, view_origin);
                }
-               portal_number += 1;
-               if (portal_number >= portal_max) break;
-               if (portal_number == 1) portal1_idx = idx;
-       }
-       for (int idx = 0; idx < n - 1; ++idx)
-       {
-               vector p = polyline[idx], q = polyline[idx + 1];
-               if (idx == 0) p -= view_up * 16;  // line from player
-               vector rgb = (idx < portal1_idx) ? '1 0 0' : '0 0 1';
-               Draw_CylindricLine(p, q, 4, "", 1, 0, rgb, 0.5, DRAWFLAG_NORMAL, view_origin);
        }
 }
 
@@ -628,7 +632,7 @@ float EnemyHitCheck()
        return SHOTTYPE_HITENEMY;
 }
 
-float TrueAimCheck()
+float TrueAimCheck(entity wepent)
 {
        float nudge = 1; // added to traceline target and subtracted from result TOOD(divVerent): do we still need this? Doesn't the engine do this now for us?
        vector vecs, trueaimpoint, w_shotorg;
@@ -641,8 +645,6 @@ float TrueAimCheck()
        ta = trueaim;
        mv = MOVE_NOMONSTERS;
 
-       entity wepent = viewmodels[0]; // TODO: unhardcode
-
        switch(wepent.activeweapon) // WEAPONTODO
        {
                case WEP_TUBA: // no aim
@@ -992,8 +994,9 @@ void HUD_Crosshair(entity this)
                if(autocvar_crosshair_hittest)
                {
                        vector wcross_oldorigin;
+                       entity thiswep = viewmodels[0]; // TODO: unhardcode
                        wcross_oldorigin = wcross_origin;
-                       shottype = TrueAimCheck();
+                       shottype = TrueAimCheck(thiswep);
                        if(shottype == SHOTTYPE_HITWORLD)
                        {
                                v = wcross_origin - wcross_oldorigin;