I had noticed lag the first time a team chat message appeared when using
a mechanical HDD, hopefully this fixes it
SOUND(SPAWN, "misc/spawn");
SOUND(TALK, "misc/talk");
+SOUND(TALK2, "misc/talk2");
SOUND(TELEPORT, "misc/teleport");
return;
}
else if (timeleft <= countdown_time) {
- if (timeleft != CS(this).idlekick_lasttimeleft && timeleft <= 10)
- Send_Notification(NOTIF_ONE, this, MSG_ANNCE, Announcer_PickNumber(CNT_IDLE, timeleft));
+ if (timeleft != CS(this).idlekick_lasttimeleft)
+ play2(this, SND(TALK2));
CS(this).idlekick_lasttimeleft = timeleft;
}
}