string MapInfo_ListAllowedMaps(Gametype type, float pRequiredFlags, float pForbiddenFlags)
{
string out;
- float i;
// to make absolutely sure:
MapInfo_Enumerate();
MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0);
out = "";
- for(i = 0; i < MapInfo_count; ++i)
+ for(float i = 0; i < MapInfo_count; ++i)
out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
return substring(out, 1, strlen(out) - 1);
}
string MapInfo_ListAllAllowedMaps(float pRequiredFlags, float pForbiddenFlags)
{
string out;
- float i;
// to make absolutely sure:
MapInfo_Enumerate();
_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, pRequiredFlags, pForbiddenFlags, 0);
out = "";
- for(i = 0; i < MapInfo_count; ++i)
+ for(float i = 0; i < MapInfo_count; ++i)
out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0);