REGISTER_MUTATOR(melee_only, cvar("g_melee_only") && !cvar("g_instagib") && !g_nexball);
-MUTATOR_HOOKFUNCTION(melee_only, SetStartItems)
+MUTATOR_HOOKFUNCTION(melee_only, SetStartItems, CBC_ORDER_LAST)
{
start_ammo_shells = warmup_start_ammo_shells = 0;
start_weapons = warmup_start_weapons = WEPSET(SHOTGUN);
client.ok_use_ammocharge = spectatee.ok_use_ammocharge;
}
-MUTATOR_HOOKFUNCTION(ok, SetStartItems)
+MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST)
{
WepSet ok_start_items = (WEPSET(MACHINEGUN) | WEPSET(VORTEX) | WEPSET(SHOTGUN));