PROJECTILE_TOUCH(this, toucher);
if(toucher.takedamage == DAMAGE_AIM)
{ if(WEP_CVAR_SEC(electro, touchexplode)) { W_Electro_Explode(this, toucher); } }
- else if(toucher.owner != this.owner) // don't stick to player's other projectiles!
+ else if(toucher.owner != this.owner && toucher.classname != this.classname) // don't stick to player's other projectiles!
{
//UpdateCSQCProjectile(this);
spamsound(this, CH_SHOTS, SND_ELECTRO_BOUNCE, VOL_BASE, ATTEN_NORM);