self.oldtarget2 = self.target2;
self.deadflag = DEAD_NO; // UNDEAD
self.noalign = !nodrop;
- self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP;
+ self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
if not(self.ticrate)
self.ticrate = autocvar_g_monsters_think_delay;
if(self.drop_size < 1) self.drop_size = 1;
- self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_CORPSE;
+ self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_CORPSE | DPCONTENTS_MONSTERCLIP;
self.origin += '0 0 25'; // hopefully this fixes monsters falling through the floor