float current_distance = vlen((('1 0 0' * to_x) + ('0 1 0' * to_y)) - (('1 0 0' * from_x) + ('0 1 0' * from_y))); // for the sake of this check, exclude Z axis
float initial_height = min(autocvar_g_ctf_pass_arc_max, (flag.pass_distance * tanh(autocvar_g_ctf_pass_arc)));
float current_height = (initial_height * min(1, (current_distance / flag.pass_distance)));
- print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n");
+ //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n");
vector targpos;
if(current_height) // make sure we can actually do this arcing path