if(hud != HUD_NORMAL)
{
if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
- txt = "gfx/vehicles/vth-mover.tga";
+ txt = "gfx/vehicles/turret_moving.tga";
else
- txt = "gfx/vehicles/vth-stationary.tga";
+ txt = "gfx/vehicles/turret_stationary.tga";
vector pz = drawgetimagesize(txt) * autocvar_cl_vehicles_crosshair_size;
drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.7, DRAWFLAG_NORMAL);
const string vCROSS_HINT = "gfx/vehicles/crosshair_hint.tga";
const string vCROSS_LOCK = "gfx/vehicles/crosshair_lock.tga";
const string vCROSS_RAIN = "gfx/vehicles/crosshair_rain.tga";
-const string vCROSS_TANK = "gfx/vehicles/crosshair_tank.tga";
-const string vCROSS_TANK2 = "gfx/vehicles/crosshair_tank2.tga";
entity dropmark;