]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Clean up keepaway code a bit, replace references to a global ball entity with intrusi...
authorMario <mario.mario@y7mail.com>
Mon, 19 Oct 2020 11:09:39 +0000 (21:09 +1000)
committerMario <mario.mario@y7mail.com>
Mon, 19 Oct 2020 11:09:39 +0000 (21:09 +1000)
qcsrc/common/gamemodes/gamemode/keepaway/sv_keepaway.qc
qcsrc/common/gamemodes/gamemode/keepaway/sv_keepaway.qh

index 487e33ba61b1b2f24bac0d8414c934fd375e3c35..0dfd1091d55b7bea701a731754c0856adba0b400 100644 (file)
@@ -100,6 +100,7 @@ void ka_TouchEvent(entity this, entity toucher) // runs any time that the ball c
                ka_RespawnBall(this);
                return;
        }
+       if(toucher.ballcarried) { return; }
        if(IS_DEAD(toucher)) { return; }
        if(STAT(FROZEN, toucher)) { return; }
        if (!IS_PLAYER(toucher))
@@ -150,21 +151,20 @@ void ka_TouchEvent(entity this, entity toucher) // runs any time that the ball c
        WaypointSprite_Kill(this.waypointsprite_attachedforcarrier);
 }
 
-void ka_PlayerReset(entity plyr)
+void ka_PlayerReset(entity player)
 {
-       plyr.ballcarried = NULL;
-       GameRules_scoring_vip(plyr, false);
-       WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier);
+       player.ballcarried = NULL;
+       GameRules_scoring_vip(player, false);
+       WaypointSprite_Kill(player.waypointsprite_attachedforcarrier);
 
        // reset the player effects
-       plyr.glow_trail = false;
-       plyr.effects &= ~autocvar_g_keepaway_ballcarrier_effects;
+       player.glow_trail = false;
+       player.effects &= ~autocvar_g_keepaway_ballcarrier_effects;
 }
 
-void ka_DropEvent(entity plyr) // runs any time that a player is supposed to lose the ball
+void ka_DropEvent(entity player) // runs any time that a player is supposed to lose the ball
 {
-       entity ball;
-       ball = plyr.ballcarried;
+       entity ball = player.ballcarried;
 
        if(!ball) { return; }
 
@@ -177,15 +177,15 @@ void ka_DropEvent(entity plyr) // runs any time that a player is supposed to los
        ball.nextthink = time + autocvar_g_keepawayball_respawntime;
        ball.takedamage = DAMAGE_YES;
        ball.effects &= ~EF_NODRAW;
-       setorigin(ball, plyr.origin + '0 0 10');
+       setorigin(ball, player.origin + '0 0 10');
        ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
        ball.owner = NULL;
-       navigation_dynamicgoal_set(ball, plyr);
+       navigation_dynamicgoal_set(ball, player);
 
        // messages and sounds
-       ka_EventLog("dropped", plyr);
-       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_KEEPAWAY_DROPPED, plyr.netname);
-       Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEEPAWAY_DROPPED, plyr.netname);
+       ka_EventLog("dropped", player);
+       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_KEEPAWAY_DROPPED, player.netname);
+       Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEEPAWAY_DROPPED, player.netname);
        sound(NULL, CH_TRIGGER, SND_KA_DROPPED, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
 
        // waypoints
@@ -193,22 +193,29 @@ void ka_DropEvent(entity plyr) // runs any time that a player is supposed to los
        WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
        WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
 
-       ka_PlayerReset(plyr);
+       ka_PlayerReset(player);
 }
 
 .bool pushable;
 
 MODEL(KA_BALL, "models/orbs/orbblue.md3");
 
-void ka_RemoveBall()
+void ka_RemoveBall(entity ball)
 {
-       entity plyr = ka_ball.owner;
-       if (plyr) // it was attached
-               ka_PlayerReset(plyr);
+       entity player = ball.owner;
+       if (player) // it was attached
+               ka_PlayerReset(player);
        else
-               WaypointSprite_DetachCarrier(ka_ball);
-       delete(ka_ball);
-       ka_ball = NULL;
+               WaypointSprite_DetachCarrier(ball);
+       delete(ball);
+}
+
+void ka_RemoveBalls()
+{
+       IL_EACH(g_kaballs, true,
+       {
+               ka_RemoveBall(it);
+       });
 }
 
 void ka_SpawnBall()
@@ -227,23 +234,32 @@ void ka_SpawnBall()
        e.pushable = true;
        settouch(e, ka_TouchEvent);
        e.owner = NULL;
-       ka_ball = e;
-       navigation_dynamicgoal_init(ka_ball, false);
+       IL_PUSH(g_kaballs, e);
+       navigation_dynamicgoal_init(e, false);
 
        InitializeEntity(e, ka_RespawnBall, INITPRIO_SETLOCATION); // is this the right priority? Neh, I have no idea.. Well-- it works! So.
 }
 
+void ka_SpawnBalls(int ballcount)
+{
+       int realballcount = max(1, ballcount); // never allow less than 1 ball to spawn
+       for(int j = 0; j < realballcount; ++j)
+       {
+               ka_SpawnBall();
+       }
+}
+
 void ka_Handler_CheckBall(entity this)
 {
        if(time < game_starttime)
        {
-               if (ka_ball)
-                       ka_RemoveBall();
+               if (!IL_EMPTY(g_kaballs))
+                       ka_RemoveBalls();
        }
        else
        {
-               if (!ka_ball)
-                       ka_SpawnBall();
+               if (IL_EMPTY(g_kaballs))
+                       ka_SpawnBalls(KA_BALL_COUNT); // ;)
        }
 
        this.nextthink = time;
@@ -263,16 +279,21 @@ void ka_Initialize() // run at the start of a match, initiates game mode
 
 void havocbot_goalrating_ball(entity this, float ratingscale, vector org)
 {
-       entity ball_owner;
-       ball_owner = ka_ball.owner;
-
-       if (ball_owner == this)
-               return;
+       entity ball = NULL, ball_carried = NULL;
 
-       if (ball_owner)
-               navigation_routerating(this, ball_owner, ratingscale, 2000);
-       else
-               navigation_routerating(this, ka_ball, ratingscale, 2000);
+       // stops at last ball, prefers ball without carrier
+       IL_EACH(g_kaballs, it.owner != this,
+       {
+               if(it.owner)
+                       ball_carried = it.owner;
+               else
+                       ball = it;
+       });
+
+       if(ball)
+               navigation_routerating(this, ball, ratingscale, 2000);
+       else if(ball_carried)
+               navigation_routerating(this, ball_carried, ratingscale, 2000);
 }
 
 void havocbot_role_ka_carrier(entity this)
@@ -466,7 +487,13 @@ MUTATOR_HOOKFUNCTION(ka, BotShouldAttack)
        entity targ = M_ARGV(1, entity);
 
        // if neither player has ball then don't attack unless the ball is on the ground
-       if(!targ.ballcarried && !bot.ballcarried && ka_ball.owner)
+       bool have_held_ball = false;
+       IL_EACH(g_kaballs, it.owner,
+       {
+               have_held_ball = true;
+               break;
+       });
+       if(!targ.ballcarried && !bot.ballcarried && have_held_ball)
                return true;
 }
 
index 3c14c89af180942f3d506d10471050521912c496..32387a336a361b6b4853bf15c7b0a234e6bf635d 100644 (file)
@@ -20,10 +20,13 @@ REGISTER_MUTATOR(ka, false)
        return false;
 }
 
+const int KA_BALL_COUNT = 1;
 
-entity ka_ball;
 entity ka_Handler;
 
+IntrusiveList g_kaballs;
+STATIC_INIT(g_kaballs) { g_kaballs = IL_NEW(); }
+
 void(entity this) havocbot_role_ka_carrier;
 void(entity this) havocbot_role_ka_collector;