embedded model triangles
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@137
8a3a26a2-13c4-0310-b231-
cf6edde360e5
void SnapPlane( vec3_t normal, vec_t *dist )
{
+// SnapPlane disabled by LordHavoc because it often messes up collision
+// brushes made from triangles of embedded models, and it has little effect
+// on anything else (axial planes are usually derived from snapped points)
+#if 0
SnapNormal( normal );
if( fabs( *dist - Q_rint( *dist ) ) < distanceEpsilon )
*dist = Q_rint( *dist );
+#endif
}