string hud_fontsize_str;
float max_namesize;
+vector duel_score_fontsize;
+vector duel_name_fontsize;
+vector duel_score_size;
+
float sbt_bg_alpha;
float sbt_fg_alpha;
float sbt_fg_alpha_self;
sbt_num_fields = 0;
hud_fontsize = HUD_GetFontsize("hud_fontsize");
+
+ duel_score_fontsize = hud_fontsize * 3;
+ duel_name_fontsize = hud_fontsize * 1.5;
+ duel_score_size = vec2(duel_score_fontsize.x * 1.5, duel_score_fontsize.y * 1.25);
for(i = 1; i < argc - 1; ++i)
{
f = pl.ping;
if(f == 0)
return _("N/A");
- tmp = max(0, min(220, f-80)) / 220;
- sbt_field_rgb = '1 1 1' - '0 1 1' * tmp;
+ if(f < 80) {
+ tmp = max(0, min(60, f-20)) / 60; // 20-80 range is green
+ sbt_field_rgb = '0 1 0' + '1 0 1' * tmp;
+ } else {
+ tmp = max(0, min(220, f-80)) / 220; // 80-300 range is red
+ sbt_field_rgb = '1 1 1' - '0 1 1' * tmp;
+ }
return ftos(f);
case SP_PL:
return vec2(item_pos.x, item_pos.y + i * hud_fontsize.y * 1.25);
}
+vector Scoreboard_Duel_DrawPickup(vector pos, bool skinned, string icon, vector sz, float number, bool invert)
+{
+ vector tmp_in = pos;
+ vector tmp_sz, tmp_sz2;
+ string picpath;
+
+ // Icon
+ if(skinned) {
+ picpath = strcat(hud_skin_path, "/", icon);
+ if(precache_pic(picpath) == "")
+ picpath = strcat("gfx/hud/default/", icon);
+ } else {
+ picpath = icon;
+ }
+
+ tmp_sz = draw_getimagesize(picpath);
+ tmp_sz2 = vec2(sz.y*(tmp_sz.x/tmp_sz.y), sz.y);
+
+ tmp_in.x = pos.x + ((sz.x - tmp_sz2.x) / 2);
+ drawpic(tmp_in, picpath, tmp_sz2, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ // Number
+ if(invert)
+ tmp_in.x += tmp_sz2.x + hud_fontsize.x * 0.25;
+ else
+ tmp_in.x -= hud_fontsize.x * 0.25 + hud_fontsize.x;
+ tmp_in.y += (tmp_sz2.y - hud_fontsize.y) / 2;
+ drawstring(tmp_in, ftos(number), hud_fontsize, '0.5 0.5 0.5', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ pos.y += sz.y * 1.1;
+ return pos;
+}
+
+void Scoreboard_Duel_DrawTable(vector pos, bool invert, entity pl, entity tm)
+{
+ vector tmp, tmp_in, tmp_sz, tmp_acc;
+ string tmp_str;
+ float sz;
+ float average_acc = 0;
+
+ panel_pos = pos;
+
+ HUD_Panel_DrawBg();
+
+ // Stop here if there are no scores available
+ if(pl.team != tm.team) return;
+
+ tmp = pos;
+ tmp.x += panel_bg_padding;
+ tmp.y += panel_bg_padding;
+ panel_size.x -= panel_bg_padding * 2;
+
+ //if (sbt_bg_alpha)
+ // drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", tmp, panel_size, rgb, sbt_bg_alpha, DRAWFLAG_NORMAL);
+
+ // Score: highlight
+ if(invert) { tmp.x += panel_size.x; tmp.x -= duel_score_size.x; }
+ drawfill(tmp, duel_score_size, '0 0 0', sbt_highlight_alpha, DRAWFLAG_NORMAL);
+
+ // Score: text
+ tmp_str = ftos(pl.(scores(SP_SCORE)));
+ tmp_in = tmp;
+ tmp_in.x += (duel_score_size.x / 2) - (stringwidth(tmp_str, true, duel_score_fontsize) / 2);
+ tmp_in.y += (duel_score_size.y / 2) - (duel_score_fontsize.y / 2);
+
+ draw_beginBoldFont();
+ drawstring(tmp_in, tmp_str, duel_score_fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ draw_endBoldFont();
+
+ // Player name
+ tmp_str = Scoreboard_GetField(pl, SP_NAME);
+ tmp_in = tmp;
+ if(invert)
+ tmp_in.x -= stringwidth_colors(tmp_str, duel_name_fontsize) + duel_name_fontsize.x * 0.5;
+ else
+ tmp_in.x += duel_score_size.x + duel_name_fontsize.x * 0.5;
+ tmp_in.y += (duel_score_size.y / 2) - (duel_name_fontsize.y / 2);
+ drawcolorcodedstring(tmp_in, tmp_str, duel_name_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ // Header
+ float column_width = panel_size.x / 5;
+ tmp.x = pos.x + panel_bg_padding;
+ tmp.y += hud_fontsize.y * 3 + hud_fontsize.y;
+
+ vector column_dim;
+ int i;
+
+ i = (invert ? 4 : 0);
+ column_dim = vec2(column_width * 4, hud_fontsize.y);
+
+ drawstring(tmp + eX * column_width * (invert ? i-- : i++) + (eX * column_width / 2) - eX * (stringwidth("kills", false, hud_fontsize) / 2),
+ "kills", hud_fontsize, '0.5 0.5 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(tmp + eX * column_width * (invert ? i-- : i++) + (eX * column_width / 2) - eX * (stringwidth("dmg", false, hud_fontsize) / 2),
+ "dmg", hud_fontsize, '0.5 0.5 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(tmp + eX * column_width * (invert ? i-- : i++) + (eX * column_width / 2) - eX * (stringwidth("acc", false, hud_fontsize) / 2),
+ "acc", hud_fontsize, '0.5 0.5 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(tmp + eX * column_width * (invert ? i-- : i++) + (eX * column_width / 2) - eX * (stringwidth("hits", false, hud_fontsize) / 2),
+ "hits", hud_fontsize, '0.5 0.5 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(tmp + eX * column_width * (invert ? i-- : i++) + (eX * column_width / 2) - eX * (stringwidth("ping", false, hud_fontsize) / 2),
+ "ping", hud_fontsize, '0.5 0.5 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ tmp.x = pos.x + panel_bg_padding;
+ tmp.y += hud_fontsize.y;
+
+ // Main row
+ i = (invert ? 4 : 0);
+
+ tmp_str = ftos(pl.(scores(SP_KILLS)));
+ drawstring(tmp + eX * column_width * (invert ? i-- : i++) + (eX * column_width / 2) - eX * (stringwidth(tmp_str, false, hud_fontsize * 1.25) / 2),
+ tmp_str, hud_fontsize * 1.25, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ tmp_str = ftos(pl.(scores(SP_DMG)));
+ drawstring(tmp + eX * column_width * (invert ? i-- : i++) + (eX * column_width / 2) - eX * (stringwidth(tmp_str, false, hud_fontsize * 1.25) / 2),
+ tmp_str, hud_fontsize * 1.25, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ tmp_acc = tmp + eX * column_width * (invert ? i-- : i++) + (eX * column_width / 2);
+
+ if(invert)
+ i--;
+ else
+ i++;
+
+ tmp_str = Scoreboard_GetField(pl, SP_PING);
+ drawstring(tmp + eX * column_width * (invert ? i-- : i++) + (eX * column_width / 2) - eX * (stringwidth(tmp_str, false, hud_fontsize * 1.25) / 2),
+ tmp_str, hud_fontsize * 1.25, sbt_field_rgb, panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ tmp.x = pos.x + panel_bg_padding;
+ tmp.y += hud_fontsize.y * 2;
+
+ tmp_in = tmp;
+
+ int total_weapons = 0;
+
+ // Accuracy rows
+ WepSet weapons_inmap = WepSet_GetFromStat_InMap();
+ FOREACH(Weapons, it != WEP_Null, {
+ WepSet set = it.m_wepset;
+ if (!(weapons_inmap & set))
+ continue;
+ if (it.spawnflags & WEP_TYPE_OTHER)
+ continue;
+
+ int weapon_cnt_fired = pl.accuracy_cnt_fired[i - WEP_FIRST];
+ int weapon_cnt_hit = pl.accuracy_cnt_hit[i - WEP_FIRST];
+ int weapon_acc = floor((weapon_cnt_hit / weapon_cnt_fired) * 100);
+ average_acc += weapon_acc;
+
+ string draw_str;
+
+ // weapon stats
+ int c = (invert ? 4 : 0);
+
+ drawfill(tmp_in + eX * column_width * (invert ? 1 : 0), column_dim, '0 0 0', sbt_highlight_alpha, DRAWFLAG_NORMAL);
+
+ draw_str = ftos(pl.accuracy_frags[i - WEP_FIRST]);
+ drawstring(tmp_in + eX * column_width * (invert ? c-- : c++) + eX * ((column_width - stringwidth(draw_str, false, hud_fontsize)) / 2),
+ draw_str, hud_fontsize, '0.5 0.5 0.5', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ draw_str = ftos(pl.accuracy_hit[i - WEP_FIRST]);
+ drawstring(tmp_in + eX * column_width * (invert ? c-- : c++) + eX * ((column_width - stringwidth(draw_str, false, hud_fontsize)) / 2),
+ draw_str, hud_fontsize, '0.5 0.5 0.5', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ draw_str = sprintf("%d%%", weapon_acc);
+ drawstring(tmp_in + eX * column_width * (invert ? c-- : c++) + eX * ((column_width - stringwidth(draw_str, false, hud_fontsize)) / 2),
+ draw_str, hud_fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ draw_str = strcat(ftos(weapon_cnt_hit), " / ", ftos(weapon_cnt_fired));
+ drawstring(tmp_in + eX * column_width * (invert ? c-- : c++) + eX * (column_width / 2) - eX * stringwidth("36 /", false, hud_fontsize),
+ draw_str,hud_fontsize, '0.5 0.5 0.5', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ // weapon icon
+ if(invert) {
+ tmp_in.x = pos.x + panel_size.x - panel_bg_padding - hud_fontsize.x / 2;
+ drawpic_aspect_skin(tmp_in, it.model2, vec2(50, hud_fontsize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ tmp_in.x = pos.x + panel_bg_padding;
+ tmp_in.y += hud_fontsize.y * 1.25;
+
+ if(weapon_cnt_fired)
+ total_weapons++;
+ });
+ average_acc = floor((average_acc / total_weapons) + 0.5);
+
+ // draw total accuracy now
+ tmp_str = sprintf("%d%%", average_acc);
+ drawstring(tmp_acc - eX * (stringwidth(tmp_str, false, hud_fontsize * 1.25) / 2),
+ tmp_str, hud_fontsize * 1.25, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ // Icon column
+ vector icon_sz = vec2(column_width, hud_fontsize.y*1.5);
+
+ if(!invert)
+ tmp.x += column_width * 4;
+ // Medal rows
+ drawstring(tmp + eX * ((column_width - stringwidth("medals", false, hud_fontsize)) / 2),
+ "medals", hud_fontsize, '0.5 0.5 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ tmp.y += hud_fontsize.y * 1.25;
+
+ tmp = Scoreboard_Duel_DrawPickup(tmp, false, "gfx/medal/yoda", icon_sz, 0, invert);
+ tmp = Scoreboard_Duel_DrawPickup(tmp, false, "gfx/medal/airshot", icon_sz, 0, invert);
+ tmp = Scoreboard_Duel_DrawPickup(tmp, false, "gfx/medal/firstblood", icon_sz, 0, invert);
+
+ // Item rows
+ drawstring(tmp + eX * ((column_width - stringwidth("items", false, hud_fontsize)) / 2),
+ "items", hud_fontsize, '0.5 0.5 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ tmp.y += hud_fontsize.y * 1.25;
+
+ FOREACH(Items, it.m_id == ITEM_ArmorMega.m_id || it.m_id == ITEM_HealthMega.m_id, {
+ tmp = Scoreboard_Duel_DrawPickup(tmp, true, it.m_icon, icon_sz, 0, invert);
+
+ if(it.m_id == REGISTRY_MAX(Items))
+ break;
+ });
+}
+vector Scoreboard_MakeDuelTable(vector pos, entity tm, vector rgb, vector bg_size)
+{
+ vector end_pos = pos;
+ float screen_half = panel_size.x / 2;
+ float weapon_margin = hud_fontsize.x;
+
+ // Get weapon count
+ WepSet weapons_inmap = WepSet_GetFromStat_InMap();
+ int disownedcnt = 0;
+ int nHidden = 0;
+ FOREACH(Weapons, it != WEP_Null, {
+ WepSet set = it.m_wepset;
+ if(it.spawnflags & WEP_TYPE_OTHER)
+ {
+ ++nHidden;
+ continue;
+ }
+ if (!(weapons_inmap & set))
+ {
+ if (it.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK))
+ ++nHidden;
+ else
+ ++disownedcnt;
+ }
+ });
+
+ int weapon_cnt = (REGISTRY_COUNT(Weapons) - 1) - disownedcnt - nHidden;
+ panel_size.x = screen_half - weapon_margin;
+ panel_size.y = (duel_score_size.y * 3) + (hud_fontsize.y * 1.25 * weapon_cnt);
+
+ entity pl_left = players.sort_next;
+ entity pl_right = pl_left.sort_next;
+
+ Scoreboard_Duel_DrawTable(pos, true, pl_left, tm);
+ Scoreboard_Duel_DrawTable(pos + eX * screen_half + eX * weapon_margin, false, pl_right, tm);
+
+ end_pos.y += panel_size.y + (panel_bg_padding * 2);
+ panel_size.x = screen_half * 2;
+ return end_pos;
+}
+
vector Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
{
int max_players = 999;
pos.y += sb_gameinfo_type_fontsize.y;
// z411 servername
- drawcolorcodedstring(pos + '0.5 0 0' * (panel_size.x - stringwidth(hostname_full, true, sb_gameinfo_detail_fontsize)), hostname_full, sb_gameinfo_detail_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + '0.5 0 0' * (panel_size.x - stringwidth_colors(hostname_full, sb_gameinfo_detail_fontsize)), hostname_full, sb_gameinfo_detail_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
pos.y += sb_gameinfo_detail_fontsize.y;
}
panel_bg_color = panel_bg_color_save;
}
+ else if(gametype == MAPINFO_TYPE_DUEL)
+ {
+ for(tm = teams.sort_next; tm; tm = tm.sort_next)
+ if(tm.team != NUM_SPECTATOR)
+ break;
+
+ // z411 make DUEL TABLE
+ pos = Scoreboard_MakeDuelTable(pos, tm, panel_bg_color, bg_size);
+ }
else
{
for(tm = teams.sort_next; tm; tm = tm.sort_next)