{
"classname" "trigger_multiple"
"message" "^7Press ^2Crouch ^7to get past the obstacle."
-"wait" "5"
+"wait" "7"
{
brushDef
{
}
{
"classname" "trigger_multiple"
-"wait" "5"
+"wait" "7"
"message" "^7Welcome to ^2Xonotic^7!\nThis tutorial will guide you through basic techniques.\nWalk to the teleporter to begin!"
{
brushDef
{
"classname" "trigger_multiple"
"message" "^2Jump ^7across the gap."
-"wait" "5"
+"wait" "7"
{
brushDef
{
{
"classname" "trigger_multiple"
"message" "^7Keep holding ^2Jump ^7('^1Bunny hopping^7') to reach the door before it closes."
-"wait" "5"
+"wait" "7"
{
brushDef
{
{
"classname" "trigger_multiple"
"message" "^7Reach the exit before the ^1turret^7 kills you, pick up ^1health ^7& ^2armor ^7items on the way!"
-"wait" "5"
+"wait" "7"
"target" "checkpoint_exit_room"
{
brushDef
"classname" "trigger_multiple"
"message" "^2Shoot ^7at your feet with the ^2Blaster^7 to jump high."
"target" "checkpoint_blaster_jump"
-"wait" "5"
+"wait" "7"
{
brushDef
{
{
"classname" "trigger_multiple"
"message" "^7Shooting range: test out some ^2weapon^7."
-"wait" "5"
+"wait" "7"
"target" "checkpoint_shooting_range"
{
brushDef
{
"classname" "trigger_multiple"
"message" "^2Shoot^7 the buttons with the ^2Shotgun^7!"
-"wait" "5"
+"wait" "7"
{
brushDef
{
{
"classname" "trigger_multiple"
"message" "^2Slap ^7the red structure with the ^2Shotgun secondary ^7to clear the way."
-"wait" "5"
+"wait" "7"
{
brushDef
{
{
"classname" "trigger_multiple"
"message" "Welcome to the ^2second level ^7of the tutorial!"
-"wait" "5"
+"wait" "7"
{
brushDef
{
{
"classname" "trigger_multiple"
"message" "^7A bit harder now."
-"wait" "5"
+"wait" "7"
{
brushDef
{
{
"classname" "trigger_multiple"
"message" "^7Use the ^2ramp ^7to get to the higher position."
-"wait" "5"
+"wait" "7"
{
brushDef
{
{
"classname" "trigger_multiple"
"message" "^7Use the ^2ramp ^7to jump across the pit."
-"wait" "5"
+"wait" "7"
{
brushDef
{
{
"classname" "trigger_multiple"
"message" "^7Use the ^2Blaster ^7to accelerate through the corridor."
-"wait" "5"
+"wait" "7"
"target" "checkpoint_wall_blastering"
{
brushDef
{
"classname" "trigger_multiple"
"message" "^7Turn in the air to reach the teleporter."
-"wait" "5"
+"wait" "7"
{
brushDef
{
{
"classname" "trigger_multiple"
"message" "Use ^2Crylink secondary fire ^7to accelerate really fast."
-"wait" "5"
+"wait" "7"
"target" "checkpoint_crylink_boost"
{
brushDef
{
"classname" "trigger_multiple"
"message" "^7Shoot the button with an ^2Electro combo^7."
-"wait" "5"
+"wait" "7"
"target" "checkpoint_weapon_electro"
{
brushDef
{
"classname" "trigger_multiple"
"message" "^7Hit the targets with the ^2Devastator^7, curve the rockets if necessary."
-"wait" "5"
+"wait" "7"
"target" "checkpoint_weapon_devastator"
{
brushDef
{
"classname" "trigger_multiple"
"message" "^2Shoot ^7all the targets."
-"wait" "5"
+"wait" "7"
"target" "checkpoint_weapon_mortar"
{
brushDef
{
"classname" "trigger_multiple"
"message" "^2Splash damage ^7travels through walls."
-"wait" "5"
+"wait" "7"
"target" "checkpoint_splashdamage"
{
brushDef