#ifdef REGISTER_WEAPON
REGISTER_WEAPON(
-/* WEP_##id */ GRENADE_LAUNCHER,
+/* WEP_##id */ MORTAR,
/* function */ w_glauncher,
/* ammotype */ IT_ROCKETS,
/* impulse */ 4,
spamsound (self, CH_SHOTS, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM);
else
spamsound (self, CH_SHOTS, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1);
self.projectiledeathtype |= HITTYPE_BOUNCE;
self.gl_bouncecnt += 1;
}
spamsound (self, CH_SHOTS, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM);
else
spamsound (self, CH_SHOTS, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1);
self.projectiledeathtype |= HITTYPE_BOUNCE;
self.gl_bouncecnt += 1;