void teleport_dest_link()
{SELFPARAM();
- //Net_LinkEntity(self, false, 0, teleport_dest_send);
- //self.SendFlags |= 1; // update
+ Net_LinkEntity(self, false, 0, teleport_dest_send);
+ self.SendFlags |= 1; // update
}
spawnfunc(info_teleport_destination)
#ifdef SVQC
+void target_push_init(entity this);
+
spawnfunc(target_location)
{
self.classname = "target_location";
// location name in netname
// eventually support: count, teamgame selectors, line of sight?
+
+ target_push_init(this);
}
spawnfunc(info_location)
{
- self.classname = "target_location";
- self.message = self.netname;
+ this.classname = "target_location";
+ this.message = this.netname;
+
+ target_push_init(this);
}
#endif