Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
}
+static void Mod_VBSP_LoadEntities(sizebuf_t *sb)
+{
+ loadmodel->brush.entities = NULL;
+ if (!sb->cursize)
+ return;
+ loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, sb->cursize + 1);
+ MSG_ReadBytes(sb, sb->cursize, (unsigned char *)loadmodel->brush.entities);
+ loadmodel->brush.entities[sb->cursize] = 0;
+}
+
+static void Mod_VBSP_LoadVertexes(sizebuf_t *sb)
+{
+ mvertex_t *out;
+ int i, count;
+ int structsize = 12;
+
+ if (sb->cursize % structsize)
+ Host_Error("Mod_VBSP_LoadVertexes: funny lump size in %s",loadmodel->name);
+ count = sb->cursize / structsize;
+ out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
+
+ loadmodel->brushq1.vertexes = out;
+ loadmodel->brushq1.numvertexes = count;
+
+ for ( i=0 ; i<count ; i++, out++)
+ {
+ out->position[0] = MSG_ReadLittleFloat(sb);
+ out->position[1] = MSG_ReadLittleFloat(sb);
+ out->position[2] = MSG_ReadLittleFloat(sb);
+ }
+}
+
+static void Mod_VBSP_LoadEdges(sizebuf_t *sb)
+{
+ medge_t *out;
+ int i, count;
+ int structsize = 4;
+
+ if (sb->cursize % structsize)
+ Host_Error("Mod_VBSP_LoadEdges: funny lump size in %s",loadmodel->name);
+ count = sb->cursize / structsize;
+ out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq1.edges = out;
+ loadmodel->brushq1.numedges = count;
+
+ for ( i=0 ; i<count ; i++, out++)
+ {
+ out->v[0] = (unsigned short)MSG_ReadLittleShort(sb);
+ out->v[1] = (unsigned short)MSG_ReadLittleShort(sb);
+
+ if ((int)out->v[0] >= loadmodel->brushq1.numvertexes || (int)out->v[1] >= loadmodel->brushq1.numvertexes)
+ {
+ Con_Printf("Mod_VBSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
+ if(!loadmodel->brushq1.numvertexes)
+ Host_Error("Mod_VBSP_LoadEdges: %s has edges but no vertexes, cannot fix\n", loadmodel->name);
+
+ out->v[0] = 0;
+ out->v[1] = 0;
+ }
+ }
+}
+
+static void Mod_VBSP_LoadSurfedges(sizebuf_t *sb)
+{
+ int i;
+ int structsize = 4;
+
+ if (sb->cursize % structsize)
+ Host_Error("Mod_VBSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
+ loadmodel->brushq1.numsurfedges = sb->cursize / structsize;
+ loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
+
+ for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
+ loadmodel->brushq1.surfedges[i] = MSG_ReadLittleLong(sb);
+}
+
+static void Mod_VBSP_LoadTextures(sizebuf_t *sb)
+{
+ Con_Printf(CON_WARN "Mod_VBSP_LoadTextures: Don't know how to do this yet\n");
+}
+
+static void Mod_VBSP_LoadPlanes(sizebuf_t *sb)
+{
+ int i;
+ mplane_t *out;
+ int structsize = 20;
+
+ if (sb->cursize % structsize)
+ Host_Error("Mod_VBSP_LoadPlanes: funny lump size in %s", loadmodel->name);
+ loadmodel->brush.num_planes = sb->cursize / structsize;
+ loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
+
+ for (i = 0;i < loadmodel->brush.num_planes;i++, out++)
+ {
+ out->normal[0] = MSG_ReadLittleFloat(sb);
+ out->normal[1] = MSG_ReadLittleFloat(sb);
+ out->normal[2] = MSG_ReadLittleFloat(sb);
+ out->dist = MSG_ReadLittleFloat(sb);
+ MSG_ReadLittleLong(sb); // type is not used, we use PlaneClassify
+ PlaneClassify(out);
+ }
+}
+
+// Valve BSP loader
+// Cloudwalk: Wasn't sober when I wrote this. I screamed and ran away at the face loader
void Mod_VBSP_Load(model_t *mod, void *buffer, void *bufferend)
{
- Host_Error("Mod_VBSP_Load: not yet implemented");
+ static cvar_t *testing = NULL; // TEMPORARY
+ int i;
+ sizebuf_t sb;
+ sizebuf_t lumpsb[HL2HEADER_LUMPS];
+
+ if(!testing || !testing->integer)
+ {
+ if(!testing)
+ testing = Cvar_Get(&cvars_all, "mod_bsp_vbsptest", "0", CF_CLIENT | CF_SERVER, "uhhh");
+ Host_Error("Mod_VBSP_Load: not yet fully implemented. Change the now-generated \"mod_bsp_vbsptest\" to 1 if you wish to test this");
+ }
+ else
+ {
+
+ MSG_InitReadBuffer(&sb, (unsigned char *)buffer, (unsigned char *)bufferend - (unsigned char *)buffer);
+
+ mod->type = mod_brushhl2;
+
+ MSG_ReadLittleLong(&sb);
+ MSG_ReadLittleLong(&sb); // TODO version check
+
+ mod->modeldatatypestring = "VBSP";
+
+ // read lumps
+ for (i = 0; i < HL2HEADER_LUMPS; i++)
+ {
+ int offset = MSG_ReadLittleLong(&sb);
+ int size = MSG_ReadLittleLong(&sb);
+ MSG_ReadLittleLong(&sb); // TODO support version
+ MSG_ReadLittleLong(&sb); // TODO support ident
+ if (offset < 0 || offset + size > sb.cursize)
+ Host_Error("Mod_VBSP_Load: %s has invalid lump %i (offset %i, size %i, file size %i)\n", mod->name, i, offset, size, (int)sb.cursize);
+ MSG_InitReadBuffer(&lumpsb[i], sb.data + offset, size);
+ }
+ MSG_ReadLittleLong(&sb); // TODO support revision field
+
+ mod->soundfromcenter = true;
+ mod->TraceBox = Mod_CollisionBIH_TraceBox;
+ mod->TraceBrush = Mod_CollisionBIH_TraceBrush;
+ mod->TraceLine = Mod_CollisionBIH_TraceLine;
+ mod->TracePoint = Mod_CollisionBIH_TracePoint;
+ mod->PointSuperContents = Mod_CollisionBIH_PointSuperContents;
+ mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
+ mod->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight; // probably not correct
+ mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents; // probably not correct
+ mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents; // probably not correct
+ mod->brush.GetPVS = Mod_BSP_GetPVS;
+ mod->brush.FatPVS = Mod_BSP_FatPVS;
+ mod->brush.BoxTouchingPVS = Mod_BSP_BoxTouchingPVS;
+ mod->brush.BoxTouchingLeafPVS = Mod_BSP_BoxTouchingLeafPVS;
+ mod->brush.BoxTouchingVisibleLeafs = Mod_BSP_BoxTouchingVisibleLeafs;
+ mod->brush.FindBoxClusters = Mod_BSP_FindBoxClusters;
+ mod->brush.LightPoint = Mod_Q3BSP_LightPoint; // probably not correct
+ mod->brush.FindNonSolidLocation = Mod_BSP_FindNonSolidLocation;
+ mod->brush.AmbientSoundLevelsForPoint = NULL;
+ mod->brush.RoundUpToHullSize = NULL;
+ mod->brush.PointInLeaf = Mod_BSP_PointInLeaf;
+ mod->Draw = R_Mod_Draw;
+ mod->DrawDepth = R_Mod_DrawDepth;
+ mod->DrawDebug = R_Mod_DrawDebug;
+ mod->DrawPrepass = R_Mod_DrawPrepass;
+ mod->GetLightInfo = R_Mod_GetLightInfo;
+ mod->CompileShadowMap = R_Mod_CompileShadowMap;
+ mod->DrawShadowMap = R_Mod_DrawShadowMap;
+ mod->DrawLight = R_Mod_DrawLight;
+
+ // allocate a texture pool if we need it
+ if (mod->texturepool == NULL)
+ mod->texturepool = R_AllocTexturePool();
+
+ Mod_VBSP_LoadEntities(&lumpsb[HL2LUMP_ENTITIES]);
+ Mod_VBSP_LoadVertexes(&lumpsb[HL2LUMP_VERTEXES]);
+ Mod_VBSP_LoadEdges(&lumpsb[HL2LUMP_EDGES]);
+ Mod_VBSP_LoadSurfedges(&lumpsb[HL2LUMP_SURFEDGES]);
+ Mod_VBSP_LoadTextures(&lumpsb[HL2LUMP_TEXDATA/*?*/]);
+ //Mod_VBSP_LoadLighting(&lumpsb[HL2LUMP_LIGHTING]);
+ Mod_VBSP_LoadPlanes(&lumpsb[HL2LUMP_PLANES]);
+ //Mod_VBSP_LoadTexinfo(&lumpsb[HL2LUMP_TEXINFO]);
+
+ // AHHHHHHH
+ //Mod_VBSP_LoadFaces(&lumpsb[HL2LUMP_FACES]);
+ }
}
void Mod_MAP_Load(model_t *mod, void *buffer, void *bufferend)