]> git.rm.cloudns.org Git - xonotic/xonotic.wiki.git/commitdiff
Change hierachy from sub-lists to H1, H2, etc. so they can be linked to
authorBuddyFriendGuy <bfggeneral@gmail.com>
Fri, 3 Jun 2016 08:37:19 +0000 (04:37 -0400)
committerBuddyFriendGuy <bfggeneral@gmail.com>
Fri, 3 Jun 2016 08:37:19 +0000 (04:37 -0400)
Home.md

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@@ -1,75 +1,91 @@
-Xonotic Wiki
-============
+# Xonotic Wiki
 
 Welcome to the official Xonotic wiki.
 
 If you with to contribute, just ask for access at #xonotic on freenode.
 
-Gameplay
---------
-
--   [HALOGENE’S NEWBIE CORNER](Halogenes_Newbie_Corner) has rich information for beginners. **Must read!** You will enjoy the game more!
--   [Overkill Tutorial](overkill-tutorial)
-
--   Game Mechanics
-    -   [Items](Items)
-    -   [Maps](Maps)
-    -   [Players](Players)
-    -   [Vehicles](Vehicles)
-    -   [Weapons](Weapons)
-    -   [Impulse map](impulse_map)
-
--   Gamemodes
-    -   [Arena](Gamemodes/Arena)
-    -   [Assault](Gamemodes/Assault)
-    -   [Capture the Flag](Gamemodes/Capture_the_Flag)
-    -   [Clan Arena](Gamemodes/Clan_Arena)
-    -   [Deathmatch](Gamemodes/Deathmatch)
-    -   [Domination](Gamemodes/Domination)
-    -   [Duel](Gamemodes/Duel)
-    -   [Freeze Tag](Gamemodes/Freeze_Tag)
-    -   [Keepaway](Gamemodes/Keepaway)
-    -   [Key Hunt](Gamemodes/Key_Hunt)
-    -   [Last Man Standing](Gamemodes/Last_Man_Standing)
-    -   [Nexball](Gamemodes/Nexball)
-    -   [Onslaught](Gamemodes/Onslaught)
-    -   [Race](Gamemodes/Race)
-    -   [Race CTS](Gamemodes/Race_CTS)
-    -   [Runematch](Gamemodes/Rune)
-    -   [Team Deathmatch](Gamemodes/Team_Deathmatch)
-    -   [Conquest](Gamemodes/Conquest)
-
--   Mutators
-    -   [Dodging](Mutators/Dodging)
-    -   [Midair](Mutators/Midair)
-    -   [Vampire](Mutators/Vampire)
-    -   [Blood Loss](Mutators/Blood_Loss)
-    -   [Low Gravity](Mutators/Low_Gravity)
-    -   [Cloak](Mutators/Cloak)
-    -   [Relics](Mutators/Relics)
-    -   [Weapon Arena](Mutators/Weapon_Arena)
-    -   [Grappling Hook](Mutators/Grappling_Hook)
-    -   [Jet Pack](Mutators/Jet_Pack)
-    -   [Rocket Flying](Mutators/Rocket_Flying)
-    -   [Pinata](Mutators/Pinata)
-    -   [Weapons Stay](Mutators/Weapons_Stay)
-    -   [InstaGib](Mutators/InstaGib)
-    -   [NIX](Mutators/NIX)
-
--   Misc
-    -   [Camera for demos explained](Recording/Demo_Camera)
-    -   [Xonotic Bot Orchestra](Xonotic_Bot_Orchestra)
--   [IRC channels](Channels)
-
-The Software
-------------
+## Documentation, Communication, and Social Network
+-      [Official Website](http://xonotic.org)
+       -       [Official Forums](http://forums.xonotic.org) are a lively place for Xonotic players to discuss anything.
+       -       [Xonotic game stats](http://stats.xonotic.org/) shows useful statistics information about servers, players, scores, maps, etc.
+-      You are looking at the [official wiki](https://gitlab.com/xonotic/xonotic/wikis/home).
+       -       [Unofficial wiki](http://xonotic.wikia.com/wiki/Xonotic_Wiki) may contain dated but still helpful information.
+-      [IRC channels](Channels) are where most players ask/answer questions, exchange ideas, organize game events, etc. in **real time**. You can even chat with players in the game.
+-      [Facebook](https://www.facebook.com/xonotic/)
+-      [Twitter](https://twitter.com/xonotic)
+
+## Gameplay
+
+### Tutorials
+- [HALOGENE’S NEWBIE CORNER](Halogenes_Newbie_Corner) has rich information for beginners. **Must read!** You will enjoy the game more!
+- [Overkill Tutorial](overkill-tutorial)
+
+### Game Mechanics
+-   [Items](Items)
+-   [Maps](Maps)
+-   [Players](Players)
+-   [Vehicles](Vehicles)
+-   [Weapons](Weapons)
+
+### Game Modes/Types/Mutators/Mods and Special Servers
+
+#### Game Modes (or Game Types)
+In Xonotic, game modes and game types mean the same thing -- different modes/types have different goals to achieve in a game.
+
+-   [Arena](Gamemodes/Arena)
+-   [Assault](Gamemodes/Assault)
+-   [Capture the Flag](Gamemodes/Capture_the_Flag)
+-   [Clan Arena](Gamemodes/Clan_Arena)
+-   [Deathmatch](Gamemodes/Deathmatch)
+-   [Domination](Gamemodes/Domination)
+-   [Duel](Gamemodes/Duel)
+-   [Freeze Tag](Gamemodes/Freeze_Tag)
+-   [Keepaway](Gamemodes/Keepaway)
+-   [Key Hunt](Gamemodes/Key_Hunt)
+-   [Last Man Standing](Gamemodes/Last_Man_Standing)
+-   [Nexball](Gamemodes/Nexball)
+-   [Onslaught](Gamemodes/Onslaught)
+-   [Race](Gamemodes/Race)
+-   [Race CTS](Gamemodes/Race_CTS)
+-   [Runematch](Gamemodes/Rune)
+-   [Team Deathmatch](Gamemodes/Team_Deathmatch)
+-   [Conquest](Gamemodes/Conquest)
+
+#### Standard Mutators
+Mutators change the configuration of the game play, e.g. how weapon appears, which special weapons are availabale, or the physics in the game. This is usually set by the game admins who set up games for other players.  Standard Mutators are available in the game menu.
+
+-   [Dodging](Mutators/Dodging)
+-   [Midair](Mutators/Midair)
+-   [Vampire](Mutators/Vampire)
+-   [Blood Loss](Mutators/Blood_Loss)
+-   [Low Gravity](Mutators/Low_Gravity)
+-   [Cloak](Mutators/Cloak)
+-   [Relics](Mutators/Relics)
+-   [Weapon Arena](Mutators/Weapon_Arena)
+-   [Grappling Hook](Mutators/Grappling_Hook)
+-   [Jet Pack](Mutators/Jet_Pack)
+-   [Rocket Flying](Mutators/Rocket_Flying)
+-   [Pinata](Mutators/Pinata)
+-   [Weapons Stay](Mutators/Weapons_Stay)
+-   [InstaGib](Mutators/InstaGib)
+-   [NIX](Mutators/NIX)
+
+#### [Special Servers](Special_Servers)
+
+#### [Mods](Mods)
+
+### Misc
+-   [Camera for demos explained](Recording/Demo_Camera)
+-   [Xonotic Bot Orchestra](Xonotic_Bot_Orchestra)
+-   [Impulse map](impulse_map)
+
+
+## The Software
 -   [Repository Access](Repository_Access) (how to compile from git) (see also [Git repo structure](Git))
 -   [Privacy and Security](privacy-and-security)
 -   [Hardware Requirements](Hardware_Requirements)
 
-Art & Media
------------
-
+## Arts & Media
 -   [Art Roadmap](Art_Roadmap)
 -   [Artistic Style](Artistic_Style)
 -   [Xonotic Logo](Planning/Logo/Logo)
@@ -86,72 +102,70 @@ Art & Media
     -   [Tech Conglomerate](Planning/Themes/Tech_Conglomerate)
 
 
-Editing
--------
+## Editing
 
 In this section you will find helpful information about editing Xonotic in general, let that be coding, texturing, modeling, mapping, etc
 
--   Programming
-    -   [Introduction to QuakeC](QuakeC/Introduction_to_QuakeC)
-    -   [DarkPlaces Wiki](Darkplaces/index)
-    -   [QuakeC Specifications v1.0](QuakeC/QuakeC_Wiki)
-    -   [QuakeC tutorials](http://www.inside3d.com/tutorials.php) at inside3d.com
-    -   [NewQC](QuakeC/NewQC) - Possible changes regarding QC (compiler, syntax, …)
-
--   [Modeling](Darkplaces/Modeling)
-    -   [Textures know-how](Modeling/Textures)
-    -   [Normal Maps know-how](Modeling/Normal_Maps)
-    -   [Polygon count](Polycounts) on Weapons and Models
-    -   [.framegroups](Modeling/framegroups) file (allow self playing animations) know-how
-    -   [.sounds](Voices_and_sounds) file (player model sounds) know-how
-    -   [How to compile dpm models](Modeling/dpmodel)
-    -   [How to make weapons](Modeling/Weaponsystem)
-    -   How to get an animated mesh from [Blender to DPM](Modeling/Blender_to_DPM)
-    -   [Inter-Quake Model (IQM) Format](http://lee.fov120.com/iqm/)
-    -   [Player Model Spec](Modeling/Player_Model_Spec)
-    -   [Blender to IQM](Modeling/Blender_to_IQM)
-
--   Texturing
-    -   Tutorials [1](http://www.cgtextures.com/content.php?action=tutorials)
-    -   [Recovering detailed normals from photo textures](http://www.cgtextures.com/content.php?action=tutorial&name=normalmap)
-    -   [Hard Surface Texture Painting](http://forums.cgsociety.org/showthread.php?t=373024)
-    -   Some [tips](http://forums.xonotic.org/showthread.php?tid=63&pid=445#pid445) by *FruitieX*
-    -   [Q3A Shader Manual](http://toolz.nexuizninjaz.com/shader/)
-
--   Configuration
-    -   [Capturing video clips and using the demo camera](Recording/Democapture)
-    -   [Git](Git)
-
--   [Mapping](Mapping/Mapping)
-    -   [Creating Maps](Mapping/Creating_Maps)
-    -   [Mapper resources](Mapping/Mapper_resources)
-    -   [Map naming convention](http://alientrap.org/forum/viewtopic.php?f=2&t=2363&sid=4f8a9e06ada52255e98bdfa744ec6beb#p27330)
-
-Project
--------
-
--   Community, Communication, and Public Relations
-    -   [Organizational Structure](Organizational_Structure)
-    -   [Roles and Skills](Roles) of contributing community members
-    -   [Community development](Community_development) planning
-    -   [Public Relations](Pr)
--   Plans
-    -   Check out our [Project Plan](Plan) so far
-    -   [Website planning](Planning/Website) 
-    -   Notes from brainstorming [ideas for names](Planning/names)
-    -   [Xonotic compatibility pack](Xonotic_compatibility_pack) a small pk3 that will rebrand a default Nexuiz install
-
-Nexuiz-related
---------------
-
--   General Info
-    -   [Licensing / Legal](Legal)
-    -   [Announcements](Announcements)
-    -   [About Xonotic and Nexuiz](Faq)
-
-References
-----------
+### Programming
+-   [Introduction to QuakeC](QuakeC/Introduction_to_QuakeC)
+-   [DarkPlaces Wiki](Darkplaces/index)
+-   [QuakeC Specifications v1.0](QuakeC/QuakeC_Wiki)
+-   [QuakeC tutorials](http://www.inside3d.com/tutorials.php) at inside3d.com
+-   [NewQC](QuakeC/NewQC) - Possible changes regarding QC (compiler, syntax, …)
+
+### [Modeling](Darkplaces/Modeling)
+-   [Textures know-how](Modeling/Textures)
+-   [Normal Maps know-how](Modeling/Normal_Maps)
+-   [Polygon count](Polycounts) on Weapons and Models
+-   [.framegroups](Modeling/framegroups) file (allow self playing animations) know-how
+-   [.sounds](Voices_and_sounds) file (player model sounds) know-how
+-   [How to compile dpm models](Modeling/dpmodel)
+-   [How to make weapons](Modeling/Weaponsystem)
+-   How to get an animated mesh from [Blender to DPM](Modeling/Blender_to_DPM)
+-   [Inter-Quake Model (IQM) Format](http://lee.fov120.com/iqm/)
+-   [Player Model Spec](Modeling/Player_Model_Spec)
+-   [Blender to IQM](Modeling/Blender_to_IQM)
+
+### Texturing
+-   Tutorials [1](http://www.cgtextures.com/content.php?action=tutorials)
+-   [Recovering detailed normals from photo textures](http://www.cgtextures.com/content.php?action=tutorial&name=normalmap)
+-   [Hard Surface Texture Painting](http://forums.cgsociety.org/showthread.php?t=373024)
+-   Some [tips](http://forums.xonotic.org/showthread.php?tid=63&pid=445#pid445) by *FruitieX*
+-   [Q3A Shader Manual](http://toolz.nexuizninjaz.com/shader/)
+
+### Configuration
+-   [Capturing video clips and using the demo camera](Recording/Democapture)
+-   [Git](Git)
+
+### [Mapping](Mapping/Mapping)
+-   [Creating Maps](Mapping/Creating_Maps)
+-   [Mapper resources](Mapping/Mapper_resources)
+-   [Map naming convention](http://alientrap.org/forum/viewtopic.php?f=2&t=2363&sid=4f8a9e06ada52255e98bdfa744ec6beb#p27330)
+
+## Project
+
+### Team, Community, and Public Relations
+-   [Organizational Structure](Organizational_Structure)
+-   [Roles and Skills](Roles) of contributing community members
+-   [Community development](Community_development) planning
+-   [Public Relations](Pr)
+
+### Plans
+-   Check out our [Project Plan](Plan) so far
+-   [Website planning](Planning/Website) 
+-   Notes from brainstorming [ideas for names](Planning/names)
+-   [Xonotic compatibility pack](Xonotic_compatibility_pack) a small pk3 that will rebrand a default Nexuiz install
+
+## Nexuiz-related
+
+### General Info
+-   [Licensing / Legal](Legal)
+-   [Announcements](Announcements)
+-   [About Xonotic and Nexuiz](Faq)
+
+## References
 
 -   [Git repo structure](Git)
 -   [Forbidden disposable e-mail providers](Forbidden_disposable_e-mail_providers)
--   [Gitlab Markdown Reference](https://gitlab.com/help/markdown/markdown.md) (for editing this wiki)
\ No newline at end of file
+-   [Gitlab Markdown Reference](https://gitlab.com/help/markdown/markdown.md) (for editing this wiki)
+