}\r
}\r
\r
- float apply_fov;\r
- if(cvar("cl_healthsize_fov") && frametime)\r
+ if(frametime)\r
{\r
+ float apply_fov;\r
apply_fov = cvar("menu_fov");\r
- if(g_healthsize_center && spectatee_status >= 0)\r
+ if(g_healthsize_center >= 0 && cvar("cl_healthsize_fov") && spectatee_status >= 0)\r
apply_fov += (g_healthsize_center - bound(g_healthsize_min, getstati(STAT_HEALTH), g_healthsize_max)) * cvar("cl_healthsize_fov");\r
- if(cvar("gov") != apply_fov)\r
+ if(cvar("fov") != apply_fov)\r
cvar_set("fov", ftos(apply_fov));\r
}\r
\r
\r
- 0.8: Make player fatness depend on frags, using a trick I heard about with shaders\r
\r
-- 0.7 BUG: Disabling g_healthsize gives a different field of view, even at 100 heatlh\r
-\r
- 0.7: Make sure all effects work for spectators too (such as the macro earthquake effect)\r
\r
- 0.7 | 0.8: The stomach gurgle sound duration does not match the pitch properly\r
\r
-- 0.7: Some maps use cdtrack while others use track names. Fix this.
\ No newline at end of file
+- 0.7: Some maps use cdtrack while others use track names. Fix this.\r
+\r
+- 0.7 BUG: Stomach load won't appear when g_healthsize is off and belly is empty.
\ No newline at end of file