\r
\r
Shader parameters for DP's own features:\r
-- dp_reflect <r> <g> <b>\r
- Makes surfaces of this shader reflective with r_glsl_water. The reflection is\r
- additive. When the color isn't specified, it defaults to white (full\r
- reflection). If only one color component is specified, it counts as a grey\r
- value.\r
-- dp_refract <refractmin> <refractmax> <distort> <r> <g> <b>\r
- Marks a surface as "water" for r_glsl_water, that is, add a refraction\r
- component too. The refraction amount (see dp_reflect) is at most refractmax\r
- (when looking straight into it) and at least refractmin (when looking parallel\r
- to the surface). The default distort is multiplied by distort. The color\r
- modulates the refraction component. refractmin defaults to 0 when unspecified,\r
- all others default to 1. If only one color component is specified, it counts\r
- as a grey value.\r
+- dp_reflect <distort> <r> <g> <b> <a>\r
+ Makes surfaces of this shader reflective with r_water. The reflection is\r
+ alpha blended on the texture with the given alpha, and modulated by the given\r
+ color. distort is used in conjunction with the normalmap to simulate a\r
+ nonplanar water surface.\r
+- dp_refract <distort> <r> <g> <b>\r
+ Makes surfaces of this shader refractive with r_water. The refraction\r
+ replaces the transparency of the texture. distort is used in conjunction with\r
+ the normalmap to simulate a nonplanar water surface.\r
+- dp_water <reflectmin> <reflectmax> <refractdistort> <reflectdistort> <refractr> <refractg> <refractb> <reflectr> <reflectg> <reflectb>\r
+ This combines the effects of dp_reflect and dp_refract to simulate a water\r
+ surface. However, the refraction and the reflection are mixed using a Fresnel\r
+ equation that makes the amount of reflection slide from reflectmin when\r
+ looking parallel to the water to reflectmax when looking directly into the\r
+ water. The result of this reflection/refraction mix is then layered BELOW the\r
+ texture of the shader, so basically, it "fills up" the alpha values of the\r
+ water.\r