CLASS(Manhunt, Gametype)
INIT(Manhunt)
{
- this.gametype_init(this, _("Manhunt"),"mh","g_mh",GAMETYPE_FLAG_TEAMPLAY | GAMETYPE_FLAG_USEPOINTS | GAMETYPE_FLAG_PRIORITY,"","timelimit=30 pointlimit=10 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team"));
+ this.gametype_init(this, _("Manhunt"),"mh","g_mh",GAMETYPE_FLAG_TEAMPLAY | GAMETYPE_FLAG_USEPOINTS | GAMETYPE_FLAG_PRIORITY,"","timelimit=30 pointlimit=10 teams=2 leadlimit=0",_("Avoid getting tagged yourself and once tagged go catch as many untagged players as possible"));
}
METHOD(Manhunt, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
{