{
entity buff = buff_FirstFromFlags(STAT(BUFFS, it));
this.netname = cons(this.netname, buff.netname);
- STAT(BUFF_TIME, this) = it.count;
+ STAT(BUFF_TIME, this) += it.count;
}
else
{
if (it.ammo_rockets)
- this.ammo_rockets = it.ammo_rockets;
+ this.ammo_rockets += it.ammo_rockets;
else if (it.ammo_cells)
- this.ammo_cells = it.ammo_cells;
+ this.ammo_cells += it.ammo_cells;
else if (it.ammo_shells)
- this.ammo_shells = it.ammo_shells;
+ this.ammo_shells += it.ammo_shells;
else if (it.ammo_nails)
- this.ammo_nails = it.ammo_nails;
+ this.ammo_nails += it.ammo_nails;
else if (it.invincible_finished)
- this.invincible_finished = it.invincible_finished;
+ this.invincible_finished += it.invincible_finished;
else if (it.strength_finished)
- this.strength_finished = it.strength_finished;
- else if (it.classname == "item_armor_mega")
- SetResourceExplicit(this, RES_ARMOR, 100);
- else if (it.classname == "item_health_mega")
- SetResourceExplicit(this, RES_HEALTH, 200);
+ this.strength_finished += it.strength_finished;
+ else if (it.health)
+ this.health += it.health;
+ else if (it.armorvalue)
+ this.armorvalue += it.armorvalue;
this.netname = cons(this.netname, it.netname);
}