else if (req == WR_THINK)\r
{\r
if(cvar("g_balance_grabber_reload_ammo") && self.clip_load < min(cvar("g_balance_grabber_primary_ammo"), cvar("g_balance_grabber_secondary_ammo"))) // forced reload\r
- weapon_action(self.weapon, WR_RELOAD);\r
+ {\r
+ if(self.ammo_fuel >= 1) // we only have one weapon in VT, so nothing else to switch to if we're out of ammo\r
+ weapon_action(self.weapon, WR_RELOAD);\r
+ }\r
else if (self.BUTTON_ATCK || (!(self.items & IT_JETPACK) && self.BUTTON_JETPACK))\r
{\r
if(time < self.weapon_delay)\r