#ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id */ HLAC,
-/* function */ W_HLAC,
-/* ammotype */ ammo_cells,
-/* impulse */ 6,
-/* flags */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH,
-/* rating */ BOT_PICKUP_RATING_MID,
-/* color */ '0 1 0',
-/* modelname */ "hlac",
-/* model */ MDL_HLAC_ITEM,
-/* crosshair */ "gfx/crosshairhlac 0.6",
-/* wepimg */ "weaponhlac",
-/* refname */ "hlac",
-/* wepname */ _("Heavy Laser Assault Cannon")
-);
+CLASS(HLAC, Weapon)
+/* ammotype */ ATTRIB(HLAC, ammo_field, .int, ammo_cells)
+/* impulse */ ATTRIB(HLAC, impulse, int, 6)
+/* flags */ ATTRIB(HLAC, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
+/* rating */ ATTRIB(HLAC, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
+/* color */ ATTRIB(HLAC, wpcolor, vector, '0 1 0');
+/* modelname */ ATTRIB(HLAC, mdl, string, "hlac");
+#ifndef MENUQC
+/* model */ ATTRIB(HLAC, m_model, Model, MDL_HLAC_ITEM);
+#endif
+/* crosshair */ ATTRIB(HLAC, w_crosshair, string, "gfx/crosshairhlac");
+/* crosshair */ ATTRIB(HLAC, w_crosshair_size, float, 0.6);
+/* wepimg */ ATTRIB(HLAC, model2, string, "weaponhlac");
+/* refname */ ATTRIB(HLAC, netname, string, "hlac");
+/* wepname */ ATTRIB(HLAC, message, string, _("Heavy Laser Assault Cannon"));
+ENDCLASS(HLAC)
+REGISTER_WEAPON(HLAC, NEW(HLAC));
#define HLAC_SETTINGS(w_cvar,w_prop) HLAC_SETTINGS_LIST(w_cvar, w_prop, HLAC, hlac)
#define HLAC_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
}
}
-bool W_HLAC(entity thiswep, int req)
-{SELFPARAM();
- float ammo_amount;
- switch(req)
- {
- case WR_AIM:
+ METHOD(HLAC, wr_aim, bool(entity thiswep))
{
self.BUTTON_ATCK = bot_aim(WEP_CVAR_PRI(hlac, speed), 0, WEP_CVAR_PRI(hlac, lifetime), false);
return true;
}
- case WR_THINK:
+ METHOD(HLAC, wr_think, bool(entity thiswep))
{
if(autocvar_g_balance_hlac_reload_ammo && self.clip_load < min(WEP_CVAR_PRI(hlac, ammo), WEP_CVAR_SEC(hlac, ammo))) // forced reload
_WEP_ACTION(self.weapon, WR_RELOAD);
return true;
}
- case WR_INIT:
+ METHOD(HLAC, wr_init, bool(entity thiswep))
{
HLAC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
return true;
}
- case WR_CHECKAMMO1:
+ METHOD(HLAC, wr_checkammo1, bool(entity thiswep))
{
- ammo_amount = self.WEP_AMMO(HLAC) >= WEP_CVAR_PRI(hlac, ammo);
+ float ammo_amount = self.WEP_AMMO(HLAC) >= WEP_CVAR_PRI(hlac, ammo);
ammo_amount += self.(weapon_load[WEP_HLAC.m_id]) >= WEP_CVAR_PRI(hlac, ammo);
return ammo_amount;
}
- case WR_CHECKAMMO2:
+ METHOD(HLAC, wr_checkammo2, bool(entity thiswep))
{
- ammo_amount = self.WEP_AMMO(HLAC) >= WEP_CVAR_SEC(hlac, ammo);
+ float ammo_amount = self.WEP_AMMO(HLAC) >= WEP_CVAR_SEC(hlac, ammo);
ammo_amount += self.(weapon_load[WEP_HLAC.m_id]) >= WEP_CVAR_SEC(hlac, ammo);
return ammo_amount;
}
- case WR_CONFIG:
+ METHOD(HLAC, wr_config, bool(entity thiswep))
{
HLAC_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
return true;
}
- case WR_RELOAD:
+ METHOD(HLAC, wr_reload, bool(entity thiswep))
{
W_Reload(min(WEP_CVAR_PRI(hlac, ammo), WEP_CVAR_SEC(hlac, ammo)), SND(RELOAD));
return true;
}
- case WR_SUICIDEMESSAGE:
+ METHOD(HLAC, wr_suicidemessage, bool(entity thiswep))
{
return WEAPON_HLAC_SUICIDE;
}
- case WR_KILLMESSAGE:
+ METHOD(HLAC, wr_killmessage, bool(entity thiswep))
{
return WEAPON_HLAC_MURDER;
}
- }
- return false;
-}
+
#endif
#ifdef CSQC
-bool W_HLAC(entity thiswep, int req)
-{SELFPARAM();
- switch(req)
- {
- case WR_IMPACTEFFECT:
+
+ METHOD(HLAC, wr_impacteffect, bool(entity thiswep))
{
vector org2;
org2 = w_org + w_backoff * 6;
return true;
}
- case WR_INIT:
+ METHOD(HLAC, wr_init, bool(entity thiswep))
{
return true;
}
- case WR_ZOOMRETICLE:
+ METHOD(HLAC, wr_zoomreticle, bool(entity thiswep))
{
// no weapon specific image for this weapon
return false;
}
- }
- return false;
-}
+
#endif
#endif