// ===========
// multijump
// ===========
-seta cl_multijump 0 "allow multijump mutator"
+seta cl_multijump 1 "allow multijump mutator"
set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"
set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"
set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
registercvar("cl_jumpspeedcap_min", "");
registercvar("cl_jumpspeedcap_max", "");
- registercvar("cl_multijump", "0");
+ registercvar("cl_multijump", "1");
registercvar("cl_spawn_near_teammate", "1");
.bool multijump_ready;
#ifdef CSQC
-bool autocvar_cl_multijump = false;
+bool autocvar_cl_multijump = true;
#define PHYS_MULTIJUMP_CLIENT(s) autocvar_cl_multijump
#elif defined(SVQC)