item.scale = e.scale;\r
item.colormod = e.colormod;\r
\r
+ if(cvar("g_nodepthtestitems"))\r
+ item.effects |= EF_NODEPTHTEST;\r
+\r
float scalediff;\r
scalediff = cvar("g_healthsize") ? e.scale / e.predator.scale : e.scale; // the tighter the gut, the greater the velocity\r
setorigin(item, e.predator.origin);\r
\r
- 0.7: Bloodprison and BloodprisonCTF have no waypoints (somehow)\r
\r
-- 0.7 | 0.8: How do consumable items work with no depthtest items?\r
+- 0.7 | 0.8 BUG: Bots still throw up health items when they need them\r
\r
-- 0.7 | 0.8 BUG: Bots still throw up health items when they need them
\ No newline at end of file
+- +0.8: Create a recommended bot number for maps in mapinfo\r
+\r
+- 0.7: Throwing up items doesn't apply velocities (might be the healthsize thing)
\ No newline at end of file