{
W_Crylink_Attack();
weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_crylink_primary_animtime"), w_ready);
- if(cvar("g_balance_crylink_primary_joinspeed") != 0)
+ if(cvar("g_balance_crylink_primary_joinspeed") != 0 || cvar("g_balance_crylink_primary_jointime") != 0)
self.crylink_waitrelease = 1;
}
}
{
W_Crylink_Attack2();
weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_crylink_secondary_animtime"), w_ready);
- if(cvar("g_balance_crylink_secondary_joinspeed") != 0)
+ if(cvar("g_balance_crylink_secondary_joinspeed") != 0 || cvar("g_balance_crylink_secondary_jointime") != 0)
self.crylink_waitrelease = 2;
}
}