+++ /dev/null
-void (vector ang) makevectors = #1;
-void(entity e, vector o) setorigin = #2;
-void (entity e, string m) setmodel = #3;
-void(entity e, vector min, vector max) setsize = #4;
-
-void () break = #6;
-float () random = #7;
-void (entity e, float chan, string samp, float vol, float atten) sound = #8;
-vector (vector v) normalize = #9;
-void (string e) error = #10;
-void (string e) objerror = #11;
-float (vector v) vlen = #12;
-float (vector v) vectoyaw = #13;
-entity () spawn = #14;
-void (entity e) remove = #15;
-
-void (vector v1, vector v2, float nomonsters, entity forent) traceline = #16;
-
-entity (entity start, .string fld, string match) find = #18;
-string (string s) precache_sound = #19;
-string (string s) precache_model = #20;
-
-void (string s, ...) dprint = #25;
-string (float f) ftos = #26;
-string (vector v) vtos = #27;
-void () coredump = #28;
-void () traceon = #29;
-void () traceoff = #30;
-void (entity e) eprint = #31;
-
-float (float v) rint = #36;
-float (float v) floor = #37;
-float (float v) ceil = #38;
-
-float (vector v) pointcontents = #41;
-float (float f) fabs = #43;
-
-float (string s) cvar = #45;
-void (string s, ...) localcmd = #46;
-entity (entity e) nextent = #47;
-
-vector (vector v) vectoangles = #51;
-vector (vector v, vector w) vectoangles2 = #51;
-
-void (string var, string val) cvar_set = #72;
-
-
-float() ReadByte = #360;
-float() ReadChar = #361;
-float() ReadShort = #362;
-float() ReadLong = #363;
-float() ReadCoord = #364;
-float() ReadAngle = #365;
-string() ReadString = #366; //warning: this returns a temporary!
-
-float(string s) stof = #81;
-
-
-void (vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox = #90;
-float (string name, string value, ...) registercvar = #93;
-
-entity (entity start, .entity fld, entity match) findentity = #98;
-entity (entity start, .float fld, float match) findfloat = #98;
-
-float (string s) checkextension = #99;
-
-float (string filename, float mode) fopen = #110;
-void (float fhandle) fclose = #111;
-string (float fhandle) fgets = #112;
-void (float fhandle, string s) fputs = #113;
-float (string s) strlen = #114;
-string (...) strcat = #115;
-string (string s, float start, float length) substring = #116;
-vector (string s) stov = #117;
-string (string s) strzone = #118;
-void (string s) strunzone = #119;
-
-void () R_ClearScene = #300;
-void (float mask) R_AddEntities = #301;
-void (entity e) R_AddEntity = #302;
-float (float property, ...) R_SetView = #303;
-vector (float property, ...) R_SetView3fv = #303;
-void () R_RenderScene = #304;
-void (vector org, float radius, vector rgb) R_AddDynamicLight = #305;
-void () R_CalcRefDef = #306;
-
-vector (vector v) cs_unproject = #310;
-vector (vector v) cs_project = #311;
-
-void drawline(float width, vector pos1, vector pos2, vector rgb, float alpha, float flags) = #315;
-float iscachedpic(string name) = #316;
-string precache_pic(string name, ...) = #317;
-vector draw_getimagesize(string pic) = #318;
-void freepic(string name) = #319;
-float drawcharacter(vector position, float character, vector scale, vector rgb, float alpha, float flag) = #320;
-float drawstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) = #321;
-float drawpic(vector position, string pic, vector size, vector rgb, float alpha, float flag) = #322;
-float drawfill(vector position, vector size, vector rgb, float alpha, float flag) = #323;
-void drawsetcliparea(float x, float y, float width, float height) = #324;
-void drawresetcliparea(void) = #325;
-float drawcolorcodedstring(vector position, string text, vector scale, float alpha, float flag) = #326;
-float stringwidth(string text, float handleColors, vector fontSize) = #327;
-float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
-
-
-float (float statnum) getstatf = #330;
-float (float statnum) getstati = #331;
-string (float statnum) getstats = #332;
-
-void (entity e, float i) setmodelindex = #333;
-string (float i) modelnameforindex = #334;
-
-float(string efname) particleeffectnum = #335;
-void(entity ent, float effectnum, vector start, vector end, ...) trailparticles = #336;
-void (float efnum, vector org, vector vel, float countmultiplier, ...) pointparticles = #337;
-
-void (string s, ...) cprint = #338;
-void (string s, ...) print = #339;
-
-void (float scale) setsensitivityscale = #346;
-
-
-float (float framenum) getinputstate = #345;
-void (entity e) runstandardplayerphysics = #347;
-
-string (float playernum, string key) getplayerkeyvalue = #348;
-void (string cmdname) registercmd = #352;
-void(float usecursor) setcursormode = #343;
-vector () getmousepos = #344;
-
-string (string s) uncolorstring = #170;
-
-void (vector org, vector forward, vector right, vector up) setlistener = #351;
-
-float (vector start, vector end, float ignore, float csqcents) selecttraceline = #355;
-float () isdemo = #349;
-float () isserver = #350;
-
-void (float f) setwantsmousemove = #343;
-string (float key) getkeybind = #342;
-//string (float f) chr = #78;
-string (float f) chr = #78;
-float(string str, float ofs) str2chr = #222;
-string(float c, ...) chr2str = #223;
-
-vector (vector org) getlight = #92;
-
-entity (.string fld, string match) findchain = #402;
-entity (.float fld, float match) findchainflags = #450;
-entity (.entity fld, entity match) findchainentity = #403;
-entity (.float fld, float match) findchainfloat = #403;
-entity (entity start, .float fld, float match) findflags = #449;
-
-float (string pattern, float caseinsensitive, float quiet) search_begin = #444;
-void (float handle) search_end = #445;
-float (float handle) search_getsize = #446;
-string (float handle, float num) search_getfilename = #447;
-
-
-#define SPA_POSITION 0
-#define SPA_S_AXIS 1
-#define SPA_T_AXIS 2
-#define SPA_R_AXIS 3
-#define SPA_TEXCOORDS0 4
-#define SPA_LIGHTMAP0_TEXCOORDS 5
-#define SPA_LIGHTMAP_COLOR 6
-float (entity e, float s) getsurfacenumpoints = #434;
-vector (entity e, float s, float n) getsurfacepoint = #435;
-vector (entity e, float s) getsurfacenormal = #436;
-string (entity e, float s) getsurfacetexture = #437;
-float (entity e, vector p) getsurfacenearpoint = #438;
-vector (entity e, float s, vector p) getsurfaceclippedpoint = #439;
-vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
-float(entity e, float s) getsurfacenumtriangles = #628;
-vector(entity e, float s, float n) getsurfacetriangle = #629;
-
-
-float (float a, float b, ...) min = #94;
-float (float a, float b, float c) min3 = #94;
-float (float a, float b, float c, float d) min4 = #94;
-float (float a, float b, float c, float d, float e) min5 = #94;
-float (float a, float b, float c, float d, float e, float f) min6 = #94;
-float (float a, float b, float c, float d, float e, float f, float g) min7 = #94;
-float (float a, float b, float c, float d, float e, float f, float g, float h) min8 = #94;
-float (float a, float b, ...) max = #95;
-float (float a, float b, float c) max3 = #95;
-float (float a, float b, float c, float d) max4 = #95;
-float (float a, float b, float c, float d, float e) max5 = #95;
-float (float a, float b, float c, float d, float e, float f) max6 = #95;
-float (float a, float b, float c, float d, float e, float f, float g) max7 = #95;
-float (float a, float b, float c, float d, float e, float f, float g, float h) max8 = #95;
-float (float minimum, float val, float maximum) bound = #96;
-
-vector () randomvec = #91;
-
-float (float val) sin = #60;
-float (float val) cos = #61;
-float (float val) sqrt = #62;
-float (float a, float b) pow = #97;
-
-void (vector org, string modelname, float startframe, float endframe, float framerate) effect = #404;
-
-void (vector org, vector velocity, float howmany) te_blood = #405;
-void (vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower = #406;
-void (vector org, float radius, float lifetime, vector color) te_customflash = #417;
-void(vector org, vector color) te_explosionrgb = #407;
-void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube = #408;
-void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain = #409;
-void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow = #410;
-void(vector org) te_plasmaburn = #433;
-void(vector org) te_gunshotquad = #412;
-void(vector org) te_spikequad = #413;
-void(vector org) te_superspikequad = #414;
-void(vector org) te_explosionquad = #415;
-void(vector org) te_smallflash = #416;
-void(vector org, vector vel, float howmany) te_spark = #411;
-
-void(vector org) te_gunshot = #418;
-void(vector org) te_spike = #419;
-void(vector org) te_superspike = #420;
-void(vector org) te_explosion = #421;
-void(vector org) te_tarexplosion = #422;
-void(vector org) te_wizspike = #423;
-void(vector org) te_knightspike = #424;
-void(vector org) te_lavasplash = #425;
-void(vector org) te_teleport = #426;
-void(vector org, float color, float colorlength) te_explosion2 = #427;
-void(entity own, vector start, vector end) te_lightning1 = #428;
-void(entity own, vector start, vector end) te_lightning2 = #429;
-void(entity own, vector start, vector end) te_lightning3 = #430;
-void(entity own, vector start, vector end) te_beam = #431;
-
-float (entity ent, string tagname) gettagindex = #451;
-vector (entity ent, float tagindex) gettaginfo = #452;
-
-float (string s) tokenize = #441;
-string (float argnum) argv = #442;
-
-string (string s) cvar_string = #448;
-string (string s) cvar_defstring = #482;
-
-float () buf_create = #460;
-void (float bufhandle) buf_del = #461;
-float (float bufhandle) buf_getsize = #462;
-void (float bufhandle_from, float bufhandle_to) buf_copy = #463;
-void (float bufhandle, float sortpower, float backward) buf_sort = #464;
-string (float bufhandle, string glue) buf_implode = #465;
-string (float bufhandle, float string_index) bufstr_get = #466;
-void (float bufhandle, float string_index, string str) bufstr_set = #467;
-float (float bufhandle, string str, float order) bufstr_add = #468;
-void (float bufhandle, float string_index) bufstr_free = #469;
-
-float () onground = #355;
-
-void(string texturename, ...) R_BeginPolygon = #306;
-void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex = #307;
-void() R_EndPolygon = #308;
-
-float(string s, float num) charindex = #356;
-
-// Darkplaces Additional Functions
-string(string s) strdecolorize = #477;
-string(string s) strtolower = #480; // returns the passed in string in pure lowercase form
-string(string s) strtoupper = #481; // returns the passed in string in pure uppercase form
-float(string s) strlennocol = #476;
-
-void(vector origin, string sample, float volume, float attenuation) pointsound = #483;
-
-// added by blub
-
-string(string key) serverkey = #354;
-float(string s1, string s2) strcasecmp = #229;
-float(string s1, string s2, float len) strncasecmp = #230;
-float(string str, string sub, float startoffs) strstrofs = #221;
-//float(string str, string sub) strstrofs = #221;
-entity(float num) edict_num = #459;
-string(void) ReadPicture = #501;
-string(string filename) whichpack = #503;
-float(entity ent) num_for_edict = #512;
-float(string s, string separator1, ...) tokenizebyseparator = #479;
-string(string in) uri_unescape = #511;
-float(float caseinsensitive, string s, ...) crc16 = #494;
-string(string info, string key) infoget = #227;
-string(string info, string key, string value, ...) infoadd = #226;
-string(string in) uri_escape = #510;
-
-float stringtokeynum(string keyname) = #341;
-string keynumtostring(float keynum) = #520;
-string findkeysforcommand(string command) = #521;
-
-string(float ccase, float calpha, float cnum, string s, ...) strconv = #224;
-float(entity ent) wasfreed = #353;
-
-entity(vector org, float rad) findradius = #22;
-
-string(float uselocaltime, string format, ...) strftime = #478;
-float(float timer) gettime = #519;
-#define GETTIME_REALTIME 1
-#define GETTIME_CDTRACK 4
-
-float(string s) tokenize_console = #514;
-float(float i) argv_start_index = #515;
-float(float i) argv_end_index = #516;
-
-float(float s) asin = #471; // returns angle in radians for a given sin() value, the result is in the range -PI*0.5 to PI*0.5
-float(float c) acos = #472; // returns angle in radians for a given cos() value, the result is in the range 0 to PI
-float(float t) atan = #473; // returns angle in radians for a given tan() value, the result is in the range -PI*0.5 to PI*0.5
-float(float c, float s) atan2 = #474; // returns angle in radians for a given cos() and sin() value pair, the result is in the range -PI to PI (this is identical to vectoyaw except it returns radians rather than degrees)
-float(float a) tan = #475; // returns tangent value (which is simply sin(a)/cos(a)) for the given angle in radians, the result is in the range -infinity to +infinity
-float DEG2RAD = 0.0174532925199432957692369076848861271344287188854172545609719144;
-float RAD2DEG = 57.2957795130823208767981548141051703324054724665643215491602438612;
-float PI = 3.1415926535897932384626433832795028841971693993751058209749445923;
-float log(float f) = #532;
-
-void(entity e, entity ignore) tracetoss = #64;
-
-float(entity e, float ch) getsoundtime = #533; // (DP_SND_GETSOUNDTIME)
-
-#define PARTICLES_USEALPHA 1
-float particles_alphamin, particles_alphamax;
-#define PARTICLES_USECOLOR 2
-vector particles_colormin, particles_colormax;
-void(float effectindex, entity own, vector org_from, vector org_to, vector dir_from, vector dir_to, float countmultiplier, float flags) boxparticles = #502;
-string(string format, ...) sprintf = #627;
-
-float(string name) cvar_type = #495;
-float CVAR_TYPEFLAG_EXISTS = 1;
-float CVAR_TYPEFLAG_SAVED = 2;
-float CVAR_TYPEFLAG_PRIVATE = 4;
-float CVAR_TYPEFLAG_ENGINE = 8;
-float CVAR_TYPEFLAG_HASDESCRIPTION = 16;
-float CVAR_TYPEFLAG_READONLY = 32;
-
-void (entity e, float chan, string samp, float vol, float atten, float pitchshift, float flags) sound7 = #8;
-
-float trace_dphitcontents;
-float trace_networkentity;
-
-string(string search, string replace, string subject) strreplace = #484;
-
-//DP_QC_DIGEST
-//idea: motorsep, Spike
-//DarkPlaces implementation: divVerent
-//builtin definitions:
-string(string digest, string data, ...) digest_hex = #639;
-//description:
-//returns a given hex digest of given data
-//the returned digest is always encoded in hexadecimal
-//only the "MD4" digest is always supported!
-//if the given digest is not supported, string_null is returned
-//the digest string is matched case sensitively, use "MD4", not "md4"!
-
-//DP_CSQC_MINFPS_QUALITY
-//idea: divVerent
-//darkplaces implementation: divVerent
-//constant definitions:
-const float VF_MINFPS_QUALITY = 213;
-//use getproperty(VF_MINFPS_QUALITY); to do CSQC based LOD based on cl_minfps
-//1 should lead to an unmodified view