HUD_Panel_DrawBg();
if(subtimer) {
+ float subtimer_padding = subtimer_size.y / 5;
timer_size.x -= subtimer_size.x;
- drawstring_aspect(pos + eX * timer_size.x, (swap ? timer : subtimer), subtimer_size, (swap ? timer_color : subtimer_color), panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * timer_size.x + eY * subtimer_padding, (swap ? timer : subtimer), subtimer_size - eY * subtimer_padding * 2, (swap ? timer_color : subtimer_color), panel_fg_alpha, DRAWFLAG_NORMAL);
}
drawstring_aspect(pos, (swap ? subtimer : timer), timer_size, (swap ? subtimer_color : timer_color), panel_fg_alpha, DRAWFLAG_NORMAL);