float autocvar_g_vehicle_spiderbot_speed_stop = 50;
float autocvar_g_vehicle_spiderbot_speed_strafe = 400;
float autocvar_g_vehicle_spiderbot_speed_walk = 500;
-float autocvar_g_vehicle_spiderbot_speed_run = 700;
float autocvar_g_vehicle_spiderbot_turnspeed = 90;
float autocvar_g_vehicle_spiderbot_turnspeed_strafe = 300;
float autocvar_g_vehicle_spiderbot_movement_inertia = 0.15;
}
CS(this).movement_y = 0;
float oldvelz = vehic.velocity_z;
- movelib_move_simple(vehic, normalize(v_forward * CS(this).movement_x),((PHYS_INPUT_BUTTON_JUMP(this)) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
+ movelib_move_simple(vehic, normalize(v_forward * CS(this).movement_x), autocvar_g_vehicle_spiderbot_speed_walk, autocvar_g_vehicle_spiderbot_movement_inertia);
vehic.velocity_z = oldvelz;
float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
if(vehic.velocity_z <= 20) // not while jumping
set g_vehicle_spiderbot_speed_stop 50
set g_vehicle_spiderbot_speed_strafe 400
set g_vehicle_spiderbot_speed_walk 500
-set g_vehicle_spiderbot_speed_run 700
set g_vehicle_spiderbot_turnspeed 90
set g_vehicle_spiderbot_turnspeed_strafe 300
set g_vehicle_spiderbot_movement_inertia 0.15