return rgb;\r
}\r
\r
-void Sbar_DrawPic(string pic, vector position, vector size, float background)\r
+void Sbar_DrawPic(string pic, vector position, vector dimensions, float background)\r
{\r
vector pos, sz;\r
- sz_x = vid_conwidth * size_x;\r
- sz_y = vid_conheight * size_y;\r
+ sz_x = vid_conwidth * dimensions_x;\r
+ sz_y = vid_conheight * dimensions_y;\r
pos_x = (vid_conwidth / 2) * bound(0, 1 + position_x, 2);\r
pos_x -= sz_x / 2;\r
pos_y = (vid_conheight / 2) * bound(0, 1 + position_y, 2);\r
drawpic(pos, pic, sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
\r
+void Sbar_DrawString(string text, vector position, float lettersize)\r
+{\r
+ vector pos, sz;\r
+ sz_x = sz_y = lettersize;\r
+ pos_x = (vid_conwidth / 2) * bound(0, 1 + position_x, 2);\r
+ pos_x -= stringwidth(text, FALSE, sz) * 0.5;\r
+ pos_y = (vid_conheight / 2) * bound(0, 1 + position_y, 2);\r
+ pos_y -= sz_y / 2;\r
+\r
+ drawstring(pos, text, sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+}\r
+\r
void Sbar_DrawXNum (vector position, float num, float digits, float showminusplus, float lettersize, vector rgb, float alpha, float dflags)\r
{\r
float l;\r
float stat_items;\r
stat_items = getstati(STAT_ITEMS);\r
\r
- vector pos, pos2;\r
-\r
if (cvar("viewsize") <= 100 && sbar_hudselector)\r
Sbar_DrawPic("gfx/hud/bg_status", stov(cvar_string("hud_panel_status_background_position")), stov(cvar_string("hud_panel_status_background_scale")), TRUE);\r
\r
if (x > 0)\r
{\r
Sbar_DrawPic("gfx/hud/sb_armor", stov(cvar_string("hud_panel_status_item_armor_icon_position")), stov(cvar_string("hud_panel_status_item_armor_icon_scale")), FALSE);\r
- Sbar_DrawXNum(stov(cvar_string("hud_panel_status_item_armor_icon_position")), x, 3, 0, cvar("hud_panel_status_item_armor_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(stov(cvar_string("hud_panel_status_item_armor_text_position")), x, 3, 0, cvar("hud_panel_status_item_armor_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
\r
-/*\r
// health\r
- pos = edge - stov(cvar_string("hud_panel_status_item_health_text_position"));\r
- pos2 = edge - stov(cvar_string("hud_panel_status_item_health_icon_position"));\r
x = health;\r
- drawpic(pos2, "gfx/hud/sb_health", stov(cvar_string("hud_panel_status_item_health_icon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '1 1 0' * cvar("hud_panel_status_item_health_text_scale")) * 0.5;\r
- Sbar_DrawXNum(pos, x, 3, 0, cvar("hud_panel_status_item_health_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawPic("gfx/hud/sb_health", stov(cvar_string("hud_panel_status_item_health_icon_position")), stov(cvar_string("hud_panel_status_item_health_icon_scale")), FALSE);\r
+ Sbar_DrawXNum(stov(cvar_string("hud_panel_status_item_health_text_position")), x, 3, 0, cvar("hud_panel_status_item_health_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
// if we are dead, we can skip the HUD from here\r
if(health <= 0)\r
// if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
if(stat_items & IT_JETPACK && button_jetpack)\r
{\r
- pos = edge - stov(cvar_string("hud_panel_status_item_noload_ammo_text_position"));\r
- pos2 = edge - stov(cvar_string("hud_panel_status_item_ammo_icon_position"));\r
a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
- drawpic(pos2, GetAmmoPicture(0), stov(cvar_string("hud_panel_status_item_noload_ammo_icon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- pos -= '1 0 0' * stringwidth(ftos(a), FALSE, '1 1 0' * cvar("hud_panel_status_item_noload_ammo_text_scale")) * 0.5;\r
- Sbar_DrawXNum(pos, a, 3, 0, cvar("hud_panel_status_item_noload_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawPic(GetAmmoPicture(0), stov(cvar_string("hud_panel_status_item_ammo_icon_position")), stov(cvar_string("hud_panel_status_item_noload_ammo_icon_scale")), FALSE);\r
+ Sbar_DrawXNum(stov(cvar_string("hud_panel_status_item_noload_ammo_text_position")), a, 3, 0, cvar("hud_panel_status_item_noload_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
else\r
{\r
// if (stat_items & GetAmmoItemCode(i))\r
{\r
a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
- pos2 = edge - stov(cvar_string("hud_panel_status_item_ammo_icon_position"));\r
- drawpic(pos2, GetAmmoPicture(i), stov(cvar_string("hud_panel_status_item_ammo_icon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawPic(GetAmmoPicture(i), stov(cvar_string("hud_panel_status_item_ammo_icon_position")), stov(cvar_string("hud_panel_status_item_ammo_icon_scale")), FALSE);\r
weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
\r
// if the weapon we're holding is reloadable, show both its ammo and load\r
if(weapon_clipsize)\r
{\r
weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
- pos = edge - stov(cvar_string("hud_panel_status_item_load_clip_text_position"));\r
if(weapon_clipload < 0) // we're reloading\r
- {\r
- pos -= '1 0 0' * stringwidth("- -", FALSE, '1 1 0' * cvar("hud_panel_status_item_load_clip_text_scale")) * 0.5;\r
- drawstring(pos, "- -", '1 1 0' * cvar("hud_panel_status_item_load_clip_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- }\r
+ Sbar_DrawString("- -", stov(cvar_string("hud_panel_status_item_load_clip_text_position")), cvar("hud_panel_status_item_load_clip_text_scale"));\r
else\r
- {\r
- pos -= '1 0 0' * stringwidth(ftos(weapon_clipload), FALSE, '1 1 0' * cvar("hud_panel_status_item_load_clip_text_scale")) * 0.5;\r
- Sbar_DrawXNum(pos, weapon_clipload, 2, 0, cvar("hud_panel_status_item_load_clip_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- }\r
- pos = edge - stov(cvar_string("hud_panel_status_item_load_ammo_text_position"));\r
- pos -= '1 0 0' * stringwidth(ftos(a), FALSE, '1 1 0' * cvar("hud_panel_status_item_load_ammo_text_scale")) * 0.5;\r
- Sbar_DrawXNum(pos, a, 3, 0, cvar("hud_panel_status_item_load_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(stov(cvar_string("hud_panel_status_item_load_clip_text_position")), weapon_clipload, 2, 0, cvar("hud_panel_status_item_load_clip_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(stov(cvar_string("hud_panel_status_item_load_ammo_text_position")), a, 3, 0, cvar("hud_panel_status_item_load_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
else\r
{\r
- pos = edge - stov(cvar_string("hud_panel_status_item_noload_ammo_text_position"));\r
- pos -= '1 0 0' * stringwidth(ftos(a), FALSE, '1 1 0' * cvar("hud_panel_status_item_noload_ammo_text_scale")) * 0.5;\r
- Sbar_DrawXNum(pos, a, 3, 0, cvar("hud_panel_status_item_noload_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(stov(cvar_string("hud_panel_status_item_noload_ammo_text_position")), a, 3, 0, cvar("hud_panel_status_item_noload_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
}\r
}\r
}\r
\r
// weapon icon\r
- pos = edge - stov(cvar_string("hud_panel_status_item_weapon_position"));\r
entity e;\r
e = get_weaponinfo(activeweapon);\r
if (e && e.netname != "" && e.netname != "N/A")\r
- drawpic(pos, strcat("gfx/hud/bg_status_activeweapon_", e.netname), stov(cvar_string("hud_panel_status_item_weapon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-*/\r
+ Sbar_DrawPic(strcat("gfx/hud/bg_status_activeweapon_", e.netname), stov(cvar_string("hud_panel_status_item_weapon_position")), stov(cvar_string("hud_panel_status_item_weapon_scale")), FALSE);\r
}\r
\r
void Sbar_Timer()\r