stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
stats[STAT_VIEWZOOM] = viewzoom;
+ stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
+ stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
// the QC bumps these itself by sending svc_'s, so we have to keep them
// zero or they'll be corrected by the engine
- //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
- //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
//stats[STAT_SECRETS] = prog->globals.server->found_secrets;
//stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;