chmap: Map file to switch to, leave empty to make this entity just end the match
gametype: Switch to this gametype. If empty, the same gametype stays
*/
+/*QUAKED turret_machinegun (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
+Fast firing moderate damage bullet (hitscan) turret.
+-------- KEYS --------
+turret_scale_damage: 2 = double damage, 0.5 = half
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_health: 2 = double health, 0.5 = half
+target: Defend the position of this entity
+team: 5=red, 14=blue
+-------- SPAWNFLAGS --------
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/mg.md3"
+*/
+
+/*QUAKED turret_plasma (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
+-------- KEYS --------
+turret_scale_damage: 2 = double damage, 0.5 = half
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_health: 2 = double health, 0.5 = half
+target: Defend the position of this entity
+team: 5=red, 14=blue
+-------- SPAWNFLAGS --------
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
+---------NOTES----------
+Basic energy cannon
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/plasma.md3"
+*/
+
+/*QUAKED turret_plasma_dual (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
+basic energy cannon * 2
+-------- KEYS --------
+turret_scale_damage: 2 = double damage, 0.5 = half
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_health: 2 = double health, 0.5 = half
+target: Defend the position of this entity
+team: 5=red, 14=blue
+-------- SPAWNFLAGS --------
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/plasma2.md3"
+*/
+
+/*QUAKED turret_flac (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
+Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise.
+-------- KEYS --------
+turret_scale_damage: 2 = double damage, 0.5 = half
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_health: 2 = double health, 0.5 = half
+target: Defend the position of this entity
+team: 5=red, 14=blue
+-------- SPAWNFLAGS --------
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/flac.md3"
+*/
+
+/*QUAKED turret_mlrs (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
+6 unguided rockers fired in a rapid burst.
+-------- KEYS --------
+turret_scale_damage: 2 = double damage, 0.5 = half
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_health: 2 = double health, 0.5 = half
+target: Defend the position of this entity
+team: 5=red, 14=blue
+-------- SPAWNFLAGS --------
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/mlrs.md3"
+*/
+
+/*QUAKED turret_hellion (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
+2 guided moderate damage accelerating rockets
+-------- KEYS --------
+turret_scale_damage: 2 = double damage, 0.5 = half
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_health: 2 = double health, 0.5 = half
+target: Defend the position of this entity
+team: 5=red, 14=blue
+-------- SPAWNFLAGS --------
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/hellion.md3"
+*/
+
+
+/*QUAKED turret_hk (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
+Single powerful rocket with the ability to evade obstacles to find its target. Varied speed.
+-------- KEYS --------
+turret_scale_damage: 2 = double damage, 0.5 = half
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_health: 2 = double health, 0.5 = half
+target: Defend the position of this entity
+team: 5=red, 14=blue
+-------- SPAWNFLAGS --------
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/hk.md3"
+*/
+
+/*QUAKED turret_tesla (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
+Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included.
+-------- KEYS --------
+turret_scale_damage: 2 = double damage, 0.5 = half
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_health: 2 = double health, 0.5 = half
+target: Defend the position of this entity
+team: 5=red, 14=blue
+-------- SPAWNFLAGS --------
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/tesla.md3"
+*/
+
+/*QUAKED turret_phaser (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
+Constant beam weapon that will considerably slow its target down while dealing low but constant damage.
+-------- KEYS --------
+turret_scale_damage: 2 = double damage, 0.5 = half
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_health: 2 = double health, 0.5 = half
+target: Defend the position of this entity
+team: 5=red, 14=blue
+-------- SPAWNFLAGS --------
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/phaser.md3"
+*/
+
+
+/*QUAKED turret_fusionreactor (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
+-------- KEYS --------
+turret_scale_damage: 2 = double damage, 0.5 = half
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_health: 2 = double health, 0.5 = half
+team: 5=red, 14=blue
+-------- SPAWNFLAGS --------
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
+---------NOTES----------
+Supplies neerby energy based turrets with more power so they can fire more often.
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/reactor.md3"
+*/
+
+/*QUAKED turret_targettrigger (.5 .5 .5) ?
+Used to feed turrets capable of it with remote target info. currently only turret_hk supports this.
+*/
+
+
+/*QUAKED turret_walker (1 0 0) (-32 -32 0) (32 32 50)
+-----------KEYS------------
+turret_scale_damage: 2 = double damage, 0.5 = half
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_health: 2 = double health, 0.5 = half
+team: 5=red, 14=blue
+-----------SPAWNFLAGS-----------
+---------NOTES----------
+
+A nasty mechanical critter that will engage longrange target with missiles, midrange with its minigun and meele things up close and personal.
+
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/walker.md3"
+*/
+
+
+/*QUAKED turret_ewheel (1 0 0) (-32 -32 0) (32 32 50)
+-----------KEYS------------
+turret_scale_damage: 2 = double damage, 0.5 = half
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_health: 2 = double health, 0.5 = half
+team: 5=red, 14=blue
+-----------SPAWNFLAGS-----------
+---------NOTES----------
+
+Small, agile and moveing turret.
+
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/ewheel.md3"
+*/
+
+
+/*QUAKED turret_checkpoint (1 0 1) (-32 -32 -32) (32 32 32)
+-----------KEYS------------
+target: .targetname of next wapoint in chain.
+wait: Pause at this point # seconds.
+-----------SPAWNFLAGS-----------
+
+---------NOTES----------
+If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly.
+If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached.
+*/
+/*QUAKED vehicle_racer (0 0 1) (-48 -48 0) (48 48 32)
+Fast moving hover type vehicle, with low shiled & health.
+Primary weapon is a rapid fire energy cannon, secondary lockable rockets.
+-------- KEYS --------
+team: 5=red, 14=blue
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="models/vehicles-static/wakazachi.md3"
+*/
+
+/*QUAKED vehicle_spiderbot (0 0 1) (-48 -48 0) (48 48 32)
+A slow moving 6 legged mech type vehile that has plenty of health and shiled.
+Primary weapon is twin miniguns, secondary eight rockets that can be guided by the pilot.
+-------- KEYS --------
+team: 5=red, 14=blue
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="models/vehicles-static/spiderbot.md3"
+*/
+
+/*QUAKED vehicle_raptor (0 0 1) (-48 -48 0) (48 48 32)
+The raptor is primaerly a air to ground frighter, its quite lightly armoured or shilded.
+Its main weapon is four rapid fire energy cannons, wich can be locked to track a target by aming at it for some time.
+Secondary is a pair of vert powerfull clusterbombs.
+-------- KEYS --------
+team: 5=red, 14=blue
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="models/vehicles-static/raptor.md3"
+*/
<target key="killtarget" name="killtarget">should point to a target_position entity, or</target>
<real key="warpzone_fadestart" name="warpzone_fadestart">start distance of fading out the warpzone</real>
<real key="warpzone_fadeend" name="warpzone_fadeend">end distance of fading out the warpzone (if viewer is further, warpzone is not rendered at all)</real>
+-------- SPAWNFLAGS --------
+<flag key="WATCHMOVE" name="WATCHMOVE" bit="0">allow this entity to be moved by others, e.g. misc_follow in MOVETYPE_FOLLOW mode</flag>
</group>
<point name="trigger_warpzone_reconnect" color="1 .5 1" box="-8 -8 -8 8 8 8">
<target key="target" name="target">must point to a target_position</target>
<real key="warpzone_fadestart" name="warpzone_fadestart">start distance of fading out the warpzone</real>
<real key="warpzone_fadeend" name="warpzone_fadeend">end distance of fading out the warpzone (if viewer is further, warpzone is not rendered at all)</real>
+-------- SPAWNFLAGS --------
+<flag key="WATCHMOVE" name="WATCHMOVE" bit="0">allow this entity to be moved by others, e.g. misc_follow in MOVETYPE_FOLLOW mode</flag>
</group>
<point name="target_music" color="1 0 0" box="-8 -8 -8 8 8 8">
<string key="chmap" name="chmap">Map file to switch to, leave empty to make this entity just end the match</string>
<string key="gametype" name="gametype">Switch to this gametype. If empty, the same gametype stays</string>
</point>
+<point name="turret_machinegun" color="1 0 0" box="-32 -32 0 32 32 50">
+Fast firing moderate damage bullet (hitscan) turret.
+-------- KEYS --------
+<real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
+<real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
+<real key="turret_scale_refire" name="turret_scale_refire">2 = double refire (SLOWER!), 0.5 = half (FASTER!)</real>
+<real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
+<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
+<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
+<target key="target" name="target">Defend the position of this entity</target>
+<integer key="team" name="team">5=red, 14=blue</integer>
+-------- SPAWNFLAGS --------
+<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/mg.md3"
+</point>
+
+<point name="turret_plasma" color="1 0 0" box="-32 -32 0 32 32 50">
+-------- KEYS --------
+<real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
+<real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
+<real key="turret_scale_refire" name="turret_scale_refire">2 = double refire (SLOWER!), 0.5 = half (FASTER!)</real>
+<real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
+<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
+<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
+<target key="target" name="target">Defend the position of this entity</target>
+<integer key="team" name="team">5=red, 14=blue</integer>
+-------- SPAWNFLAGS --------
+<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
+---------NOTES----------
+Basic energy cannon
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/plasma.md3"
+</point>
+
+<point name="turret_plasma_dual" color="1 0 0" box="-32 -32 0 32 32 50">
+basic energy cannon * 2
+-------- KEYS --------
+<real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
+<real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
+<real key="turret_scale_refire" name="turret_scale_refire">2 = double refire (SLOWER!), 0.5 = half (FASTER!)</real>
+<real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
+<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
+<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
+<target key="target" name="target">Defend the position of this entity</target>
+<integer key="team" name="team">5=red, 14=blue</integer>
+-------- SPAWNFLAGS --------
+<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/plasma2.md3"
+</point>
+
+<point name="turret_flac" color="1 0 0" box="-32 -32 0 32 32 50">
+Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise.
+-------- KEYS --------
+<real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
+<real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
+<real key="turret_scale_refire" name="turret_scale_refire">2 = double refire (SLOWER!), 0.5 = half (FASTER!)</real>
+<real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
+<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
+<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
+<target key="target" name="target">Defend the position of this entity</target>
+<integer key="team" name="team">5=red, 14=blue</integer>
+-------- SPAWNFLAGS --------
+<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/flac.md3"
+</point>
+
+<point name="turret_mlrs" color="1 0 0" box="-32 -32 0 32 32 50">
+6 unguided rockers fired in a rapid burst.
+-------- KEYS --------
+<real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
+<real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
+<real key="turret_scale_refire" name="turret_scale_refire">2 = double refire (SLOWER!), 0.5 = half (FASTER!)</real>
+<real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
+<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
+<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
+<target key="target" name="target">Defend the position of this entity</target>
+<integer key="team" name="team">5=red, 14=blue</integer>
+-------- SPAWNFLAGS --------
+<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/mlrs.md3"
+</point>
+
+<point name="turret_hellion" color="1 0 0" box="-32 -32 0 32 32 50">
+2 guided moderate damage accelerating rockets
+-------- KEYS --------
+<real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
+<real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
+<real key="turret_scale_refire" name="turret_scale_refire">2 = double refire (SLOWER!), 0.5 = half (FASTER!)</real>
+<real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
+<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
+<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
+<target key="target" name="target">Defend the position of this entity</target>
+<integer key="team" name="team">5=red, 14=blue</integer>
+-------- SPAWNFLAGS --------
+<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/hellion.md3"
+</point>
+
+
+<point name="turret_hk" color="1 0 0" box="-32 -32 0 32 32 50">
+Single powerful rocket with the ability to evade obstacles to find its target. Varied speed.
+-------- KEYS --------
+<real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
+<real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
+<real key="turret_scale_refire" name="turret_scale_refire">2 = double refire (SLOWER!), 0.5 = half (FASTER!)</real>
+<real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
+<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
+<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
+<target key="target" name="target">Defend the position of this entity</target>
+<integer key="team" name="team">5=red, 14=blue</integer>
+-------- SPAWNFLAGS --------
+<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/hk.md3"
+</point>
+
+<point name="turret_tesla" color="1 0 0" box="-32 -32 0 32 32 50">
+Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included.
+-------- KEYS --------
+<real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
+<real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
+<real key="turret_scale_refire" name="turret_scale_refire">2 = double refire (SLOWER!), 0.5 = half (FASTER!)</real>
+<real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
+<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
+<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
+<target key="target" name="target">Defend the position of this entity</target>
+<integer key="team" name="team">5=red, 14=blue</integer>
+-------- SPAWNFLAGS --------
+<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/tesla.md3"
+</point>
+
+<point name="turret_phaser" color="1 0 0" box="-32 -32 0 32 32 50">
+Constant beam weapon that will considerably slow its target down while dealing low but constant damage.
+-------- KEYS --------
+<real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
+<real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
+<real key="turret_scale_refire" name="turret_scale_refire">2 = double refire (SLOWER!), 0.5 = half (FASTER!)</real>
+<real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
+<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
+<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
+<target key="target" name="target">Defend the position of this entity</target>
+<integer key="team" name="team">5=red, 14=blue</integer>
+-------- SPAWNFLAGS --------
+<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/phaser.md3"
+</point>
+
+
+<point name="turret_fusionreactor" color="1 0 0" box="-32 -32 0 32 32 50">
+-------- KEYS --------
+<real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
+<real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
+<real key="turret_scale_refire" name="turret_scale_refire">2 = double refire (SLOWER!), 0.5 = half (FASTER!)</real>
+<real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
+<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
+<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
+<integer key="team" name="team">5=red, 14=blue</integer>
+-------- SPAWNFLAGS --------
+<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
+---------NOTES----------
+Supplies neerby energy based turrets with more power so they can fire more often.
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/reactor.md3"
+</point>
+
+<group name="turret_targettrigger" color=".5 .5 .5">
+Used to feed turrets capable of it with remote target info. currently only turret_hk supports this.
+</group>
+
+
+<point name="turret_walker" color="1 0 0" box="-32 -32 0 32 32 50">
+-----------KEYS------------
+<real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
+<real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
+<real key="turret_scale_refire" name="turret_scale_refire">2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)</real>
+<real key="turret_scale_ammo" name="turret_scale_ammo">2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen</real>
+<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
+<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
+<integer key="team" name="team">5=red, 14=blue</integer>
+-----------SPAWNFLAGS-----------
+---------NOTES----------
+
+A nasty mechanical critter that will engage longrange target with missiles, midrange with its minigun and meele things up close and personal.
+
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/walker.md3"
+</point>
+
+
+<point name="turret_ewheel" color="1 0 0" box="-32 -32 0 32 32 50">
+-----------KEYS------------
+<real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
+<real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
+<real key="turret_scale_refire" name="turret_scale_refire">2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)</real>
+<real key="turret_scale_ammo" name="turret_scale_ammo">2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen</real>
+<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
+<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
+<integer key="team" name="team">5=red, 14=blue</integer>
+-----------SPAWNFLAGS-----------
+---------NOTES----------
+
+Small, agile and moveing turret.
+
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="../xonotic-data.pk3dir/models/turrets/radiant/ewheel.md3"
+</point>
+
+
+<point name="turret_checkpoint" color="1 0 1" box="-32 -32 -32 32 32 32">
+-----------KEYS------------
+<target key="target" name="target">.targetname of next wapoint in chain.</target>
+<real key="wait" name="wait">Pause at this point # seconds.</real>
+-----------SPAWNFLAGS-----------
+
+---------NOTES----------
+If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly.
+If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached.
+</point>
+<point name="vehicle_racer" color="0 0 1" box="-48 -48 0 48 48 32">
+Fast moving hover type vehicle, with low shiled & health.
+Primary weapon is a rapid fire energy cannon, secondary lockable rockets.
+-------- KEYS --------
+<integer key="team" name="team">5=red, 14=blue</integer>
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="models/vehicles-static/wakazachi.md3"
+</point>
+
+<point name="vehicle_spiderbot" color="0 0 1" box="-48 -48 0 48 48 32">
+A slow moving 6 legged mech type vehile that has plenty of health and shiled.
+Primary weapon is twin miniguns, secondary eight rockets that can be guided by the pilot.
+-------- KEYS --------
+<integer key="team" name="team">5=red, 14=blue</integer>
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="models/vehicles-static/spiderbot.md3"
+</point>
+
+<point name="vehicle_raptor" color="0 0 1" box="-48 -48 0 48 48 32">
+The raptor is primaerly a air to ground frighter, its quite lightly armoured or shilded.
+Its main weapon is four rapid fire energy cannons, wich can be locked to track a target by aming at it for some time.
+Secondary is a pair of vert powerfull clusterbombs.
+-------- KEYS --------
+<integer key="team" name="team">5=red, 14=blue</integer>
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="models/vehicles-static/raptor.md3"
+</point>
</classes>
+++ /dev/null
-/*QUAKED turret_machinegun (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
-Fast firing moderate damage bullet (hitscan) turret.
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="../xonotic-data.pk3dir/models/turrets/radiant/mg.md3"
-*/
-
-/*QUAKED turret_plasma (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
----------NOTES----------
-Basic energy cannon
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="../xonotic-data.pk3dir/models/turrets/radiant/plasma.md3"
-*/
-
-/*QUAKED turret_plasma_dual (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
-basic energy cannon * 2
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="../xonotic-data.pk3dir/models/turrets/radiant/plasma2.md3"
-*/
-
-/*QUAKED turret_flac (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
-Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise.
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="../xonotic-data.pk3dir/models/turrets/radiant/flac.md3"
-*/
-
-/*QUAKED turret_mlrs (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
-6 unguided rockers fired in a rapid burst.
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="../xonotic-data.pk3dir/models/turrets/radiant/mlrs.md3"
-*/
-
-/*QUAKED turret_hellion (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
-2 guided moderate damage accelerating rockets
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="../xonotic-data.pk3dir/models/turrets/radiant/hellion.md3"
-*/
-
-
-/*QUAKED turret_hk (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
-Single powerful rocket with the ability to evade obstacles to find its target. Varied speed.
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="../xonotic-data.pk3dir/models/turrets/radiant/hk.md3"
-*/
-
-/*QUAKED turret_tesla (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
-Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included.
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="../xonotic-data.pk3dir/models/turrets/radiant/tesla.md3"
-*/
-
-/*QUAKED turret_phaser (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
-Constant beam weapon that will considerably slow its target down while dealing low but constant damage.
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="../xonotic-data.pk3dir/models/turrets/radiant/phaser.md3"
-*/
-
-
-/*QUAKED turret_fusionreactor (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
----------NOTES----------
-Supplies neerby energy based turrets with more power so they can fire more often.
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="../xonotic-data.pk3dir/models/turrets/radiant/reactor.md3"
-*/
-
-/*QUAKED turret_targettrigger (.5 .5 .5) ?
-Used to feed turrets capable of it with remote target info. currently only turret_hk supports this.
-*/
-
-
-/*QUAKED turret_walker (1 0 0) (-32 -32 0) (32 32 50)
------------KEYS------------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-team: 5=red, 14=blue
------------SPAWNFLAGS-----------
----------NOTES----------
-
-A nasty mechanical critter that will engage longrange target with missiles, midrange with its minigun and meele things up close and personal.
-
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="../xonotic-data.pk3dir/models/turrets/radiant/walker.md3"
-*/
-
-
-/*QUAKED turret_ewheel (1 0 0) (-32 -32 0) (32 32 50)
------------KEYS------------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-team: 5=red, 14=blue
------------SPAWNFLAGS-----------
----------NOTES----------
-
-Small, agile and moveing turret.
-
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="../xonotic-data.pk3dir/models/turrets/radiant/ewheel.md3"
-*/
-
-
-/*QUAKED turret_checkpoint (1 0 1) (-32 -32 -32) (32 32 32)
------------KEYS------------
-target: .targetname of next wapoint in chain.
-wait: Pause at this point # seconds.
------------SPAWNFLAGS-----------
-
----------NOTES----------
-If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly.
-If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached.
-*/
+++ /dev/null
-/*QUAKED vehicle_racer (0 0 1) (-48 -48 0) (48 48 32)
-Fast moving hover type vehicle, with low shiled & health.
-Primary weapon is a rapid fire energy cannon, secondary lockable rockets.
--------- KEYS --------
-team: 5=red, 14=blue
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/vehicles-static/wakazachi.md3"
-*/
-
-/*QUAKED vehicle_spiderbot (0 0 1) (-48 -48 0) (48 48 32)
-A slow moving 6 legged mech type vehile that has plenty of health and shiled.
-Primary weapon is twin miniguns, secondary eight rockets that can be guided by the pilot.
--------- KEYS --------
-team: 5=red, 14=blue
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/vehicles-static/spiderbot.md3"
-*/
-
-/*QUAKED vehicle_raptor (0 0 1) (-48 -48 0) (48 48 32)
-The raptor is primaerly a air to ground frighter, its quite lightly armoured or shilded.
-Its main weapon is four rapid fire energy cannons, wich can be locked to track a target by aming at it for some time.
-Secondary is a pair of vert powerfull clusterbombs.
--------- KEYS --------
-team: 5=red, 14=blue
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/vehicles-static/raptor.md3"
-*/