set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"
set sv_damageeffect_tick 0.05 "how often the damage effect is updated (particles per second), low values might cause lag"
-set sv_damageeffect_lifetime 0.1 "how much a damage effect lasts, multiplied by damage amount"
-set sv_damageeffect_lifetime_max 8 "maximum amount of lifetime a damage effect may have at a time"
+set sv_damageeffect_lifetime 0.04 "how much a damage effect lasts, multiplied by damage amount"
+set sv_damageeffect_lifetime_max 5 "maximum amount of lifetime a damage effect may have at a time"
set cl_damageeffect 1 "enable weapon damage effects on players, value specifies particle count offset"
set cl_damageeffect_gib_probability 0.15 "probability of effect showing on gibs each tick (used to reduce the effect on gibs)"