{\r
float n;\r
float tauntrand;\r
+ float vol;\r
\r
if(sample == "")\r
return;\r
else\r
sample = strcat(argv(0), ".wav"); // randomization\r
\r
+ // modified volume, used for attenuated (non-radio) voices\r
+ vol = VOL_BASEVOICE;\r
+ if(self.stat_eaten && cvar("g_vore_soundocclusion")) // reduce sound volume for prey, to simulate stomach culling\r
+ vol *= cvar("g_vore_soundocclusion");\r
+ if(cvar("g_healthsize") && cvar("g_healthsize_soundfactor")) // amplify or reduce sound volume based on the size of the player\r
+ {\r
+ vol /= 2; // volume being greater than 1 causes stuff to brake, so it must be 0.5 at normal scale\r
+ vol *= (self.scale * cvar("g_healthsize_soundfactor"));\r
+ }\r
+ vol = bound(0, vol, 1);\r
+\r
switch(voicetype)\r
{\r
case VOICETYPE_LASTATTACKER_ONLY:\r
if(clienttype(msg_entity) == CLIENTTYPE_REAL)\r
{\r
if(msg_entity.cvar_cl_voice_directional == 1)\r
- {\r
- if(self.stat_eaten)\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE * bound(0, cvar("g_vore_soundocclusion"), 1), ATTN_MIN);\r
- else\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);\r
- }\r
+ soundto(MSG_ONE, self, chan, sample, vol, ATTN_MIN);\r
else\r
soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
}\r
if(clienttype(msg_entity) == CLIENTTYPE_REAL)\r
{\r
if(msg_entity.cvar_cl_voice_directional == 1)\r
- {\r
- if(self.stat_eaten)\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE * bound(0, cvar("g_vore_soundocclusion"), 1), ATTN_MIN);\r
- else\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);\r
- }\r
+ soundto(MSG_ONE, self, chan, sample, vol, ATTN_MIN);\r
else\r
soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
}\r
if(!teams_matter || msg_entity.team == self.team)\r
{\r
if(msg_entity.cvar_cl_voice_directional == 1)\r
- {\r
- if(self.stat_eaten)\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE * bound(0, cvar("g_vore_soundocclusion"), 1), ATTN_MIN);\r
- else\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);\r
- }\r
+ soundto(MSG_ONE, self, chan, sample, vol, ATTN_MIN);\r
else\r
soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
}\r
tauntrand = random();\r
FOR_EACH_REALCLIENT(msg_entity)\r
if (tauntrand < msg_entity.cvar_cl_autotaunt)\r
- if (msg_entity.cvar_cl_voice_directional >= 1)\r
{\r
- if(self.stat_eaten)\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE * bound(0, cvar("g_vore_soundocclusion"), 1), bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
+ if (msg_entity.cvar_cl_voice_directional >= 1)\r
+ soundto(MSG_ONE, self, chan, sample, vol, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
else\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
}\r
- else\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
break;\r
case VOICETYPE_TAUNT:\r
if(self.classname == "player")\r
FOR_EACH_REALCLIENT(msg_entity)\r
{\r
if (msg_entity.cvar_cl_voice_directional >= 1)\r
- {\r
- if(self.stat_eaten)\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE * bound(0, cvar("g_vore_soundocclusion"), 1), bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
- else\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
- }\r
+ soundto(MSG_ONE, self, chan, sample, vol, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
else\r
soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
}\r
case VOICETYPE_PLAYERSOUND:\r
- if(self.stat_eaten)\r
- sound(self, chan, sample, VOL_BASE * bound(0, cvar("g_vore_soundocclusion"), 1), ATTN_NORM);\r
- else\r
- sound(self, chan, sample, VOL_BASE, ATTN_NORM);\r
+ sound(self, chan, sample, vol, ATTN_NORM);\r
break;\r
case VOICETYPE_GURGLE:\r
if(self.stomach_load)\r
- sound(self, chan, sample, VOL_BASE * self.stomach_load / g_balance_vore_swallow_limit, ATTN_NORM);\r
+ sound(self, chan, sample, vol * self.stomach_load / g_balance_vore_swallow_limit, ATTN_NORM);\r
else\r
stopsound(self, chan);\r
break;\r