#include "mapinfo.qh"
#if defined(CSQC)
- #include "util.qh"
- #include <common/weapons/_all.qh>
+ #include <common/util.qh>
+ #include <common/weapons/_all.qh>
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "util.qh"
- #include <common/monsters/_mod.qh>
+ #include <common/util.qh>
+ #include <common/monsters/_mod.qh>
#endif
+bool autocvar_g_mapinfo_arena_compat = true;
+bool autocvar_g_mapinfo_arena_generate = false;
+
#ifdef MENUQC
#define WARN_COND false
#else
void CheckRules_World();
float RedirectionThink();
+// quake 3 music compatibility
+.string music;
+.string noise;
+
+ void readplayerstartcvars();
+
+ void readlevelcvars();
+
+ .vector dropped_origin;
+ void droptofloor(entity this);
+
IntrusiveList g_moveables;
STATIC_INIT(g_moveables) { g_moveables = IL_NEW(); }