PlayerScoreField j;
switch(str)
{
- // fields without a label (not networked)
+ // fields without a label (not networked via the score system)
case "ping": sbt_field[sbt_num_fields] = SP_PING; break;
case "pl": sbt_field[sbt_num_fields] = SP_PL; break;
case "name": case "nick": sbt_field[sbt_num_fields] = SP_NAME; have_name = true; break;
// game mode specific indices are not in common/, but in server/scores_rules.qc!
#ifdef GAMEQC
-// non-networked fields (client only, even though they are defined in the server too)
+// fields not networked via the score system
REGISTER_SP(END);
REGISTER_SP(PING);