{
"unvanquished", /* -game x */
"pkg", /* default base game data dir */
- ".unvanquished", /* unix home sub-dir */
+ ".local/share/unvanquished", /* unix home sub-dir */
"unvanquished", /* magic path word */
"scripts", /* shader directory */
1048575, /* max lightmapped surface verts */
{
#include "game_quake3.h"
,
- #include "game_quakelive.h" /* most be after game_quake3.h as they share defines! */
+ #include "game_quakelive.h" /* must be after game_quake3.h as they share defines! */
,
- #include "game_nexuiz.h" /* most be after game_quake3.h as they share defines! */
+ #include "game_nexuiz.h" /* must be after game_quake3.h as they share defines! */
,
- #include "game_xonotic.h" /* most be after game_quake3.h as they share defines! */
+ #include "game_xonotic.h" /* must be after game_quake3.h as they share defines! */
,
#include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
,
,
#include "game_wolf.h"
,
- #include "game_wolfet.h" /* most be after game_wolf.h as they share defines! */
+ #include "game_wolfet.h" /* must be after game_wolf.h as they share defines! */
,
#include "game_etut.h"
,
,
#include "game_sof2.h"
,
- #include "game_jk2.h" /* most be after game_sof2.h as they share defines! */
+ #include "game_jk2.h" /* must be after game_sof2.h as they share defines! */
,
- #include "game_ja.h" /* most be after game_jk2.h as they share defines! */
+ #include "game_ja.h" /* must be after game_jk2.h as they share defines! */
,
#include "game_qfusion.h" /* qfusion game */
,