ring_parseStrength(this, has_invalid_timings);
this.strength = this.br_ring_stage_strength[0];
- MoveToRandomLocationWithinBounds(this, world.mins, world.maxs, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 2500, 0, 0);
+ MoveToRandomLocationWithinBounds(this, world.mins, world.maxs, DPCONTENTS_SOLID, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 2500, 0, 0);
ring_alignPosition(this);
ring_link(this);