\r
void W_Grabber_UpdateStats(entity e, float shot, float hit)\r
{\r
- // this may not be entierly right, but for the time being we're recording the hook accuracy here\r
- // this is likely needed for detecting if the hook has hit (linked to) another person though\r
+ // this may not be entierly right, but for the time being we're handling grabber accuracy here\r
+ // this is likely needed for detecting if the hook has hit (linked to) another player, which is counted as a hit\r
if(shot)\r
{\r
e.stats_fired[e.weapon - 1] += 1;\r