if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
{
if(tflags & TELEPORT_FLAG_SOUND)
- sound (player, CH_TRIGGER, ((teleporter.noise != "") ? teleporter.noise : SND_TELEPORT), VOL_BASE, ATTEN_NORM);
+ _sound (player, CH_TRIGGER, ((teleporter.noise != "") ? teleporter.noise : SND(TELEPORT)), VOL_BASE, ATTEN_NORM);
if(tflags & TELEPORT_FLAG_PARTICLES)
{
Send_Effect(EFFECT_TELEPORT, player.origin, '0 0 0', 1);