if(cvar("viewsize") < 120)
CSQC_common_hud();
+
+ // ring around crosshair representing velocity-dependent damage for the nex
+ if (activeweapon == WEP_NEX)
+ {
+ float x, y;
+ vector ringorigin, ringsize, t;
+ ringorigin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
+ ringsize = 64 * '1 1 0'; // testing only
+
+ // TODO send from server
+ float maxvel, minvel, curvel;
+ minvel = 400;
+ maxvel = 1000;
+ curvel = vlen(pmove_vel);
+
+ f = bound(0, (curvel - minvel) / (maxvel - minvel), 1);
+ x = cos(f * M_2_PI);
+ y = sin(f * M_2_PI);
+ f = fabs(x) + fabs(y);
+ x /= f;
+ y /= f;
+ print("x:", ftos(x), " y:", ftos(y), "\n");
+ if(x >= 0 && y >= 0) // first quadrant
+ {
+ R_BeginPolygon("gfx/nex_ring.tga", DRAWFLAG_ADDITIVE);
+
+ v = ringorigin; t = '0.5 0.5 0';
+ R_PolygonVertex(v, t, '1 1 1', 1);
+
+ v = ringorigin; t = '0.5 0.5 0';
+ v_x += 0.5 * ringsize_x; t += '0.5 0.5 0';
+ R_PolygonVertex(v, t, '1 1 1', 1);
+
+ v = ringorigin; t = '0.5 0.5 0';
+ v_x += x * 0.5 * ringsize_x; t += x * '0.5 0.5 0';
+ v_y += y * 0.5 * ringsize_y; t += y * '0.5 -0.5 0';
+ R_PolygonVertex(v, t, '1 1 1', 1);
+ R_EndPolygon();
+ }
+ }
+
// crosshair goes VERY LAST
if(!scoreboard_active && !camera_active && intermission != 2) {
// TrueAim check