SCO_LABEL(_("SCO^caps"), "caps", " ", _("How often a flag (CTF) or a key (KeyHunt) was captured"));
SCO_LABEL(_("SCO^captime"), "captime", " ", _("Time of fastest capture (CTF)"));
SCO_LABEL(_("SCO^deaths"), "deaths", " ", _("Number of deaths"));
- SCO_LABEL(_("SCO^destroyed"), "destroyed", " ", _("Number of keys destroyed by pushing them into void"));
- SCO_LABEL(_("SCO^damage"), "dmg", " ", _("The total damage done"));
- SCO_LABEL(_("SCO^dmgtaken"), "dmgtaken", " ", _("The total damage taken"));
+ SCO_LABEL(_("SCO^destructions"), "destructions", " ", _("Number of keys destroyed by pushing them into void"));
+ SCO_LABEL(_("SCO^damage dealt"), "dmg", " ", _("The total damage dealt"));
+ SCO_LABEL(_("SCO^damage taken"), "dmgtaken", " ", _("The total damage taken"));
SCO_LABEL(_("SCO^drops"), "drops", " ", _("Number of flag drops"));
SCO_LABEL(_("SCO^elo"), "elo", " ", _("Player ELO"));
SCO_LABEL(_("SCO^fastest"), "fastest", " ", _("Time of fastest lap (Race/CTS)"));
SCO_LABEL(_("SCO^fckills"), "fckills", " ", _("Number of flag carrier kills"));
SCO_LABEL(_("SCO^fps"), "fps", " ", _("FPS"));
SCO_LABEL(_("SCO^frags"), "frags", " ", _("Number of kills minus suicides"));
+ SCO_LABEL(_("SCO^generators"), "generators", " ", _("Number of generators destroyed"));
SCO_LABEL(_("SCO^goals"), "goals", " ", _("Number of goals scored"));
SCO_LABEL(_("SCO^hunts"), "hunts", " ", _("Number of hunts (Survival)"));
SCO_LABEL(_("SCO^kckills"), "kckills", " ", _("Number of keys carrier kills"));
field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
field(SP_KH_PUSHES, "pushes", 0);
- field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
+ field(SP_KH_DESTRUCTIONS, "destructions", SFL_LOWER_IS_BETTER);
field(SP_KH_PICKUPS, "pickups", 0);
field(SP_KH_KCKILLS, "kckills", 0);
field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
// don't actually GIVE them the -nn points, just log
if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
- GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1);
+ GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTRUCTIONS, 1);
DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
{
Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
- TeamScore_AddToTeam(winner_team, ST_ONS_CAPS, +1);
+ TeamScore_AddToTeam(winner_team, ST_ONS_GENS, +1);
}
else if(winner_team == -1)
{
int teams = TeamBalance_GetAllowedTeams(balance);
TeamBalance_Destroy(balance);
GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, 0, {
- field_team(ST_ONS_CAPS, "destroyed", SFL_SORT_PRIO_PRIMARY);
+ field_team(ST_ONS_GENS, "generators", SFL_SORT_PRIO_PRIMARY);
field(SP_ONS_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
field(SP_ONS_TAKES, "takes", 0);
});