-.entity nade;
-.entity fake_nade;
-.float nade_refire;
-
void nade_timer_think()
{
self.skin = 8 - (self.owner.wait - time) / (autocvar_g_nades_nade_lifetime / 10);
sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM);
sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum(expef), self.origin + '0 0 1', '0 0 0', 1);
+
+ Damage_DamageInfo(self.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, self.projectiledeathtype, 0, self);
self.takedamage = DAMAGE_NO;
RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,